Not bad, but a couple of issues:
The little smileys seem to have no purpose, and enemies seem pointless since touching them kills them. What causes the little smileys to die also seems unpredictable.
Search found 12 matches
- Sat Apr 25, 2009 9:44 pm
- Forum: Games and Creations
- Topic: A Platformer With Love!
- Replies: 76
- Views: 43486
- Fri Apr 10, 2009 10:45 pm
- Forum: General
- Topic: Making tilemaps for LOVE?
- Replies: 7
- Views: 7549
Re: Making tilemaps for LOVE?
I think you can turn off gzip, though.osgeld wrote:http://lua-users.org/wiki/BaseSixtyFour
course it doesnt get you far with tiled maps since the data is in both base64 and gzipped
- Fri Apr 10, 2009 8:56 pm
- Forum: General
- Topic: Making tilemaps for LOVE?
- Replies: 7
- Views: 7549
Re: Making tilemaps for LOVE?
tiled uses base64 encoding which is pretty simple to decode, but the gzip compression has been abit more elusive within the lua/love world mappy on the other hand is a tad bit easier to read, but it seems much more difficult to make it mean something, due to its chunk structure and basicly nill doc...
- Fri Apr 10, 2009 7:22 pm
- Forum: General
- Topic: Making tilemaps for LOVE?
- Replies: 7
- Views: 7549
Making tilemaps for LOVE?
Is there a way I can use a tile editing program to export a simple 2D array containing tile numbers to place in a map? It seems like every tile editor I use likes to either 64-bit encode map data or put it in an unnecessarily bloated array, containing labels all over. For example, say that tile 0 is...
- Tue Apr 07, 2009 11:01 pm
- Forum: General
- Topic: Platform Engine - A Few Thoughts
- Replies: 12
- Views: 8426
Re: Platform Engine - A Few Thoughts
A simple solution that works for me. Instead of defining every peice of ground in your world, just define a part of the player character which should be treated as the feet. So add a small extra shape to the body at the bottom of the character, and code your collision callback so jumping can only h...
- Tue Apr 07, 2009 10:51 pm
- Forum: General
- Topic: Is LOVE being able to use only 1byte font?
- Replies: 15
- Views: 14260
Re: Is LOVE being able to use only 1byte font?
Ok, let me try to understand what you're saying: Read a massive font-file for massive glyph usage (like Japanese characters or every variaton of OØÖÓ...) Make OpenGL textures of some of the glyphs, but not all Change which glyphs are textured in real-time, based on the history of usage of those gly...
- Tue Apr 07, 2009 10:47 pm
- Forum: Libraries and Tools
- Topic: Simple Image Lib (lImage)
- Replies: 5
- Views: 4687
Re: Simple Image Lib (lImage)
I think you should add a function to change drawing order of sprites. Quite frankly, this would be much easier than putting them into a table and foreaching them.
- Tue Apr 07, 2009 10:43 pm
- Forum: General
- Topic: Typical Platformer Physics
- Replies: 3
- Views: 4529
Re: Typical Platformer Physics
I, personally, would prefer to do custom-programmed physics. They're not too hard in ordinary platformers, and physics engines may or may not be a bit iffy.
- Fri Mar 27, 2009 9:29 pm
- Forum: Support and Development
- Topic: Which .lua Editor do you use?
- Replies: 33
- Views: 25448
Re: Which .lua Editor do you use?
Notepad++. I picked it because it was the first thing that came to mind when I wanted syntax highlighting.
- Wed Mar 25, 2009 1:16 am
- Forum: General
- Topic: How Did You Find (true) LÖVE?
- Replies: 55
- Views: 62513
Re: How Did You Find (true) LÖVE?
Google. This was the second thing that came up when I searched "2D Game Engine."