Search found 7 matches

by Whyte Vuh'uni
Mon Jun 18, 2012 9:22 pm
Forum: Support and Development
Topic: YOU CANNOT FATHOM THE DEPTH OF MY FRUSTRATION.
Replies: 4
Views: 2593

Re: YOU CANNOT FATHOM THE DEPTH OF MY FRUSTRATION.

Your problem is the use of math.floor instead of math.ceil... remember, the y axis is inverted, so the "bottom" is the mathematical ceiling. if mapCollide(player.x + 1, player.y + player.h + k*j) or mapCollide(player.x + player.w - 1, player.y + player.h + k*j) then player.y = math.ceil(pl...
by Whyte Vuh'uni
Mon Jun 18, 2012 3:36 pm
Forum: Support and Development
Topic: How to get rid of the pig!
Replies: 4
Views: 3650

Re: How to get rid of the pig!

Or you can create a shortcut to love.exe, and set the Starting Working Directory (forgot what it's really called like, but it's in the the shortcut's properties dialog) to your game folder. The shortcut can then be placed anywhere.
by Whyte Vuh'uni
Mon Jun 18, 2012 3:27 pm
Forum: Support and Development
Topic: world:destroy() => "A body has escaped Memoizer!"
Replies: 8
Views: 5899

Re: world:destroy() => "A body has escaped Memoizer!"

Huh... that does indeed seem to fix it. I tried a few other things (like calling collectgarbage() right before :destroy(), or removing the 'contact' argument from collisionBeginContact), but apparently only your suggestion works.

What a peculiar bug. Anyway, many thanks!
by Whyte Vuh'uni
Mon Jun 18, 2012 2:20 pm
Forum: Support and Development
Topic: world:destroy() => "A body has escaped Memoizer!"
Replies: 8
Views: 5899

world:destroy() => "A body has escaped Memoizer!"

Code: Select all

69	if world then
70		world:destroy()
71	end
If my world has more than 30-50 objects in it and I attempt to destroy it, this happens: http://i49.tinypic.com/14e8a5i.png

Is this an internal error, or one on my part? And can I avoid it somehow?
by Whyte Vuh'uni
Thu May 10, 2012 2:07 pm
Forum: Support and Development
Topic: Questions on printf and love.thread [solved]
Replies: 3
Views: 2633

Re: Questions on printf and love.thread

Oh, wow... that's perfect. I was apparently searching in the wrong place (i.e. love.font, which has nothing). Many thanks!
by Whyte Vuh'uni
Thu May 10, 2012 1:12 pm
Forum: Support and Development
Topic: Questions on printf and love.thread [solved]
Replies: 3
Views: 2633

Questions on printf and love.thread [solved]

Question 1 I have a little info box in which various things print information. The height of the box is variable... the width is not, so I use love.graphics.printf's wrapping feature. So, question: how can I figure out the total height of the box if I already know what text is going to be shown, bu...
by Whyte Vuh'uni
Sun May 06, 2012 2:56 pm
Forum: Libraries and Tools
Topic: Deterministic network physics example
Replies: 1
Views: 7552

Deterministic network physics example

Yup. Just what the title says. There's no real game yet in the example, just the basic stuff I needed to put in to test all the tech. The idea: every client sends out the actions it wants to do to the server; the server schedules commands from all players into 'ticks'; the clients receive tick infor...