Search found 61 matches
- Fri Oct 05, 2012 7:19 pm
- Forum: Support and Development
- Topic: I want to make my own gamestate library.
- Replies: 6
- Views: 3568
Re: I want to make my own gamestate library.
You could probably get a good idea by looking through the existing gamestate libs. hump, maybe.
- Wed Oct 03, 2012 10:28 pm
- Forum: Support and Development
- Topic: Pulling source out of a love.exe
- Replies: 11
- Views: 6297
Re: Pulling source out of a love.exe
Distributing it with a license that does not allow for modification or redistribution?Bannana97 wrote:And what exactly would that be?There is a legal way consisting on distributing your game with a license file that prohibits such conduct.
- Wed Oct 03, 2012 10:27 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 190628
Re: Advanced Tiled Loader - Updated to 0.11.0!
Uhfgood wrote: Edit: I also wanted to ask real quick about "skinning" ie changing out tilesets (say you want to do day to night on the same tilemap but with different tileset)
You'd probably be better off using pixel effects for this.
- Wed Oct 03, 2012 9:43 pm
- Forum: Support and Development
- Topic: Pulling source out of a love.exe
- Replies: 11
- Views: 6297
Re: Pulling source out of a love.exe
It's in zip format.
- Wed Oct 03, 2012 3:59 pm
- Forum: Libraries and Tools
- Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
- Replies: 97
- Views: 62575
Re: [Lib/Lua] Jumper : 2D Pathfinder with Jump Point Search
Is there an easy way to implement more than one node cost? I'm attempting to write my own pathfinding code at the moment with 4 directional movement, and it's giving me a bit of a headache. I'd love to use this, but only if I could implement different node costs.
- Sun Sep 30, 2012 7:21 pm
- Forum: Support and Development
- Topic: What's wrong with this bounding box?
- Replies: 8
- Views: 4168
Re: What's wrong with this bounding box?
You should post the entire .love then. If the sprite is being draw based on the position of the player shape, it should not desync at all.
- Sun Sep 30, 2012 7:16 pm
- Forum: Support and Development
- Topic: What's wrong with this bounding box?
- Replies: 8
- Views: 4168
Re: What's wrong with this bounding box?
Try shape:move(x,y) and draw the sprite based on that.
- Sun Sep 30, 2012 5:47 pm
- Forum: Support and Development
- Topic: Searching a matrix for values "surrounding" it
- Replies: 3
- Views: 3289
Re: Searching a matrix for values "surrounding" it
Yes, index, not value, my mistake
- Sun Sep 30, 2012 4:51 pm
- Forum: Support and Development
- Topic: Searching a matrix for values "surrounding" it
- Replies: 3
- Views: 3289
Searching a matrix for values "surrounding" it
So I have a 100x100 matrix, created by function newNodeMap(tableName, numRows, numColumns) for i = 1, numRows do tableName[i] = {} for j = 1, numColumns do tableName[i][j] = 0 end end end Which is then populated with values from 0-2 by tile properties from Advanced Tiled Loader. The problem now is t...
- Sat Sep 29, 2012 8:58 pm
- Forum: Support and Development
- Topic: Moving one point to another at a static speed
- Replies: 11
- Views: 7979
Re: Moving one point to another at a static speed
Alright, edited once again.