Search found 3 matches
- Mon Nov 22, 2021 12:31 am
- Forum: Games and Creations
- Topic: Advance Wars - Turn Based Strategy - fan game
- Replies: 16
- Views: 26985
Re: Advance Wars - Turn Based Strategy - fan game
Love Advance Wars. Looking forward to trying your demo!
- Thu May 03, 2012 1:45 pm
- Forum: Support and Development
- Topic: Check for collision in mainline code or object code?
- Replies: 3
- Views: 1791
Re: Check for collision in mainline code or object code?
Thanks Ivan, that makes sense.
Do you know anywhere where I could read into this in more detail? Wouldn't have to be Love2d specific. I just want to get an idea of how to design my code in a clean way that will allow me to avoid complications down the road.
Thanks
Do you know anywhere where I could read into this in more detail? Wouldn't have to be Love2d specific. I just want to get an idea of how to design my code in a clean way that will allow me to avoid complications down the road.
Thanks
- Thu May 03, 2012 12:30 am
- Forum: Support and Development
- Topic: Check for collision in mainline code or object code?
- Replies: 3
- Views: 1791
Check for collision in mainline code or object code?
I'm trying to make a simple game where objects appear on the screen, you click them and they disappear. Just something to help me learn. I have it working but my question is, do I check to see if I've clicked the enemy inside a function in the enemy object? Or just in my main.lua? Currently I have t...