Search found 34 matches
- Fri Dec 13, 2013 8:51 pm
- Forum: Support and Development
- Topic: Problems unpacking my game
- Replies: 14
- Views: 8334
Re: Problems unpacking my game
Thanks again! It's working perfectly now.
- Fri Dec 13, 2013 5:30 pm
- Forum: Support and Development
- Topic: Problems unpacking my game
- Replies: 14
- Views: 8334
Re: Problems unpacking my game
Ah, thanks! Is this also the version of LOVE 0.8.0 that is linked from the main page?
- Fri Dec 13, 2013 5:07 pm
- Forum: Support and Development
- Topic: Problems unpacking my game
- Replies: 14
- Views: 8334
Re: Problems unpacking my game
Ok, looks like this is the problem we are running into:
viewtopic.php?f=3&t=74372#p156377
It's weird that it only manifests itself for locally-zipped-up-games and other people's LOVE files work fine.
What is the accepted workaround for this?
viewtopic.php?f=3&t=74372#p156377
It's weird that it only manifests itself for locally-zipped-up-games and other people's LOVE files work fine.
What is the accepted workaround for this?
- Fri Dec 13, 2013 4:41 pm
- Forum: Support and Development
- Topic: Problems unpacking my game
- Replies: 14
- Views: 8334
Re: Problems unpacking my game
Hey gang, I'm helping out Knodd with this and I'm a bit stumped myself. I've used LOVE for a while, and I've not seen this situation before. It's like this: 1. We zipped up the directory and renamed it to .love 2. Running the love file from the command line *works* (by typing /Applications/love.app/...
- Tue Aug 13, 2013 9:47 pm
- Forum: Support and Development
- Topic: Dual Mice
- Replies: 17
- Views: 7129
- Mon Mar 18, 2013 1:13 am
- Forum: Support and Development
- Topic: Circular Confusion
- Replies: 3
- Views: 2888
Circular Confusion
So, I'm trying to use LOVE to reproduce some figures in my geometry book and I can't understand what's going on with love.graphics.arc. It seems like it draws a segment, that is a piece of pie. I thought that setting radius to zero might make it draw just the arc, but no luck. Is there any way to dr...
- Tue Nov 06, 2012 1:27 am
- Forum: Support and Development
- Topic: Extending LÖVE
- Replies: 6
- Views: 3280
Re: Extending LÖVE
Ah, it was worth a shot -- thanks for pointing me to the right place in the docs, though!
Also you totally got my hopes up with "watch", I thought there was a Lua movie for this sort of thing.
Also you totally got my hopes up with "watch", I thought there was a Lua movie for this sort of thing.
- Mon Nov 05, 2012 2:39 am
- Forum: Support and Development
- Topic: Extending LÖVE
- Replies: 6
- Views: 3280
Extending LÖVE
Hi gang! Forgive me if this is someplace obvious, but is there a tutorial on extending LÖVE? It's been a long time since I wrote a C function and exposed it out to the LUA runtime and I can't quite remember all the steps. Specifically, I'm trying to make a function love.getTouchpoints() that will re...
- Tue Sep 04, 2012 9:24 pm
- Forum: Support and Development
- Topic: Rough Lines vs. Smooth Lines
- Replies: 2
- Views: 2574
Re: Rough Lines vs. Smooth Lines
Awesome, thanks for the background. Reading LOVE source always teaches me something new.
- Tue Aug 28, 2012 2:38 pm
- Forum: Support and Development
- Topic: Scaling + Tiled Spritesheet = Seams?
- Replies: 2
- Views: 2050
Re: Scaling + Tiled Spritesheet = Seams?
Ok, thanks for the help. Setting "nearest" fixed it right up!
-Nick
-Nick