Search found 33 matches
- Thu Aug 23, 2012 2:06 am
- Forum: General
- Topic: Has anyone acheived a Minecraft-like voxel engine?
- Replies: 21
- Views: 12562
Re: Has anyone acheived a Minecraft-like voxel engine?
on topic please! lol
- Sun Aug 19, 2012 1:46 am
- Forum: General
- Topic: Has anyone acheived a Minecraft-like voxel engine?
- Replies: 21
- Views: 12562
Re: Has anyone acheived a Minecraft-like voxel engine?
Yea I've seen your WolfenLove game, it's awesome. I hope in the next version of love they include OpenGL support or something. Has anyone written unofficial support for OpenGL yet?
- Sun Aug 19, 2012 1:40 am
- Forum: Support and Development
- Topic: What does "for i, v in ipairs do" mean?
- Replies: 2
- Views: 4477
Re: What does "for i, v in ipairs do" mean?
Alright. Thanks!
- Sun Aug 19, 2012 1:27 am
- Forum: Support and Development
- Topic: What does "for i, v in ipairs do" mean?
- Replies: 2
- Views: 4477
What does "for i, v in ipairs do" mean?
I don't think that's exactly how its used, but I see "for blah blah in ipairs do" in a lot of code and I think it would be useful.
What does the for/do loop do?
What are ipairs? How do they work?
What does the for/do loop do?
What are ipairs? How do they work?
- Sat Aug 18, 2012 11:48 pm
- Forum: General
- Topic: Has anyone acheived a Minecraft-like voxel engine?
- Replies: 21
- Views: 12562
Has anyone acheived a Minecraft-like voxel engine?
I know it's possible, I'm just not sure how it would be done. Is anyone working on something like this?
- Thu Aug 16, 2012 6:50 pm
- Forum: Support and Development
- Topic: Working Raycasting example! WolfenLöve 3D if you will...
- Replies: 134
- Views: 68418
Re: Working Raycasting example! WolfenLöve 3D if you will...
any more progress? or is there a new thread? i demand updates!
- Thu Aug 09, 2012 11:41 pm
- Forum: Support and Development
- Topic: Game works differently on each computer
- Replies: 3
- Views: 2172
Re: Game works differently on each computer
you forgot to use delta time, probably. look it up
- Wed Aug 08, 2012 8:56 pm
- Forum: Support and Development
- Topic: A very simple camera lib
- Replies: 36
- Views: 15921
Re: A very simple camera lib
I find that approach too simplistic. When the player is near the borders of the world, I want the camera "stopping scrolling", so that no "black borders" are seen. And I want it to work with any screen resolution. I also want to be able to ask the camera "give me the rectan...
- Wed Aug 08, 2012 1:28 am
- Forum: Support and Development
- Topic: A very simple camera lib
- Replies: 36
- Views: 15921
Re: A very simple camera lib
WAT.
You do NOT need all of that code :O
Just use this one line:
So for example, to translate the camera to the player, use:
You do NOT need all of that code :O
Just use this one line:
Code: Select all
love.graphics.translate(-x, -y)
Code: Select all
love.graphics.translate(-player.x, -player.y)
- Thu Jul 19, 2012 1:49 am
- Forum: Support and Development
- Topic: "attempted to index field '?' (a nil value)"
- Replies: 3
- Views: 2643
Re: "attempted to index field '?' (a nil value)"
It's supposed to be generating terrain.Robin wrote:Line 193 is the problem:You don't know if blockdata[224] exists, yet you don't even check for it.Code: Select all
block_y = 224
Not sure what line 192-205 is even supposed to be doing.
and block_y = 224, as in the block_y coordinate. Is that still wrong?