Search found 16 matches
- Fri Oct 31, 2014 12:30 am
- Forum: Support and Development
- Topic: Need a script like flappy birds. (Read Please)
- Replies: 5
- Views: 5709
Re: Need a script like flappy birds. (Read Please)
I should add I haven't finished stripping out anything that doesn't need to be there so I'm sure people who know what they're doing will see this and laugh.
- Fri Oct 31, 2014 12:29 am
- Forum: Support and Development
- Topic: Need a script like flappy birds. (Read Please)
- Replies: 5
- Views: 5709
Re: Need a script like flappy birds. (Read Please)
Hey Dude, I'm trying to learn the same thing. The splash screen for the latest version of love does this, and I'm trying to get my head around what's going on there. you can get the code from my thread here here http://love2d.org/forums/viewtopic.php?f=4&t=79066 the parts you're looking for are ...
- Wed Oct 29, 2014 11:35 am
- Forum: Support and Development
- Topic: Where to see the Code for the .9.1 splash screen
- Replies: 2
- Views: 2889
Re: Where to see the Code for the .9.1 splash screen
Wow, Thanks for the fast reply dude, Hopefully I'm not as stupid as I think I am and I'll be able to sus it out.
Thanks for that.
Dan
Thanks for that.
Dan
- Wed Oct 29, 2014 10:44 am
- Forum: Support and Development
- Topic: Where to see the Code for the .9.1 splash screen
- Replies: 2
- Views: 2889
Where to see the Code for the .9.1 splash screen
Hey, I'm learning Love at the moment and I'm trying to learn how to do the scrolling parallax effect seen in the latest splash screen when you run love. (the one with the agent character saying "no game!") I'd like to see the lua/love that went into achieving that. Does anybody know how to...
- Wed Oct 23, 2013 10:47 pm
- Forum: General
- Topic: The require() function.
- Replies: 8
- Views: 10466
Re: The require() function.
Thanks dude, I thought I had done that but yeah looking at the the extensions I see I hadn't, nice spot thanks for your help
- Wed Oct 23, 2013 8:07 pm
- Forum: General
- Topic: The require() function.
- Replies: 8
- Views: 10466
Re: The require() function.
oops forgot to do that.
So things to know, I'm new to this and currently that folder doesn't make much sense feel free to point out anything I might be doing wrong even if it's not related I'm happy to learn anything you want to offer. and just ask if something isn't clear.
cheers
Dan
So things to know, I'm new to this and currently that folder doesn't make much sense feel free to point out anything I might be doing wrong even if it's not related I'm happy to learn anything you want to offer. and just ask if something isn't clear.
cheers
Dan
- Tue Oct 22, 2013 9:35 pm
- Forum: General
- Topic: The require() function.
- Replies: 8
- Views: 10466
Re: The require() function.
Hi, I know this is a pretty old thread, but I'm getting the same issue in 0.8 using this as the post above described require "cam" --Should pull in the camera code...in theory anyway and I get this: Error: main.lua:1: module 'cam' not found: no file "cam.lua" in LOVE game directo...
- Sat Oct 19, 2013 3:59 pm
- Forum: General
- Topic: SublimeText plugin for Love
- Replies: 26
- Views: 32215
Re: SublimeText plugin for Love
"I downloaded Sublime Text 2 and this plugin, I have been at it for about an hour trying to set up compiling with it. How can I do that/Can I do that?" I know this is ages ago but d you ever get this to work? I've got it running but I'm having trouble getting it to highlight things correct...
- Sun May 13, 2012 10:09 pm
- Forum: Support and Development
- Topic: PS3 Controller joysticks sticks
- Replies: 12
- Views: 9600
Re: PS3 Controller joysticks sticks
Cool cheers Dude, I'll give this some study and get my head around it and let you know if I blow anything up
- Sun May 13, 2012 7:04 pm
- Forum: Support and Development
- Topic: PS3 Controller joysticks sticks
- Replies: 12
- Views: 9600
Re: PS3 Controller joysticks sticks
I think I might be too new to lua and love to understand it correctly, but I'll give it a shot local j = state[joy] if not j then state[joy] = {} j = state[joy] j.name = love.joystick.getName(joy) j.axes = {} j.numAxes = love.joystick.getNumAxes(joy) for axis = 1, j.numAxes do j.axes[axis] = 0 end c...