First one: stupid me
And thanks a lot !
Search found 6 matches
- Thu May 03, 2012 5:03 pm
- Forum: General
- Topic: Handling images
- Replies: 2
- Views: 1640
- Thu May 03, 2012 12:14 pm
- Forum: General
- Topic: Handling images
- Replies: 2
- Views: 1640
Handling images
Hello guys,
Is there any possibility to manipulate images in lua/löve? For example scaling, cropping, merging, ... (Like in ... java?).
Maybe some magic with "imageData"?
kpj
Is there any possibility to manipulate images in lua/löve? For example scaling, cropping, merging, ... (Like in ... java?).
Maybe some magic with "imageData"?
kpj
- Sat Apr 28, 2012 7:38 pm
- Forum: General
- Topic: Create Polygon
- Replies: 6
- Views: 3771
Re: Create Polygon
Thanks a lot!
That was perfect
That was perfect
- Sat Apr 28, 2012 12:23 pm
- Forum: General
- Topic: Create Polygon
- Replies: 6
- Views: 3771
Re: Create Polygon
Nice idea, I tried it: Note: "drawmevert" contains all coordinates in the following pattern: "x1, y1, x2, y2, ..." function create_poly() local tsize = table.getn(drawmevert) local verter = {} local vt = {} for i,v in ipairs(drawmevert) do -- divide all entries in 8 sized chunks ...
- Sat Apr 28, 2012 9:31 am
- Forum: General
- Topic: Create Polygon
- Replies: 6
- Views: 3771
Re: Create Polygon
Yes, that did it :awesome: Now there is another problem, I can only create a polygon with up to 8 different points. In my programm, I want the user to draw a shape, and then add this shape to love.physics, so it could interact with all other objects. Any suggestions how I could do this? Maybe I do n...
- Fri Apr 27, 2012 8:45 pm
- Forum: General
- Topic: Create Polygon
- Replies: 6
- Views: 3771
Create Polygon
Hello, I'd like to create some variable Polygons with the love.physics engine. Since 0.8 I do this with "shape = love.physics.newPolygonShape( x1, y1, x2, y2, x3, y3, ... )". Indeed, my points are in a table. How can I convert my table (of variable size) to anything, that would fit into th...