Search found 30 matches
- Thu May 22, 2014 3:45 pm
- Forum: General
- Topic: Distributing binaries (again)
- Replies: 7
- Views: 3268
Re: Distributing binaries (again)
You might want to look at Squish. It does obfuscate code if you want that, but you can also just minify your code to cut out comments.
- Tue Sep 10, 2013 1:08 am
- Forum: Games and Creations
- Topic: Camp Keepalive Released
- Replies: 4
- Views: 3651
Re: Camp Keepalive Released
Hmmm.... not sure yet what the cause of that is. I think it's the blue dot without a camper, not pulling the camper per se, that's where things are going wrong.
- Mon Sep 09, 2013 5:10 pm
- Forum: Games and Creations
- Topic: Camp Keepalive Released
- Replies: 4
- Views: 3651
Camp Keepalive Released
At long last, the game that we first released a demo for back in February is out! Camp Keepalive is a turn-based strategy game whose goal is to guide wayward campers back to the cabin at the center of the map before monsters devour them. We built out 27 levels in all, with variations in terrain and ...
- Wed Jun 12, 2013 5:16 pm
- Forum: Support and Development
- Topic: Trying to narrow down a sound bug
- Replies: 1
- Views: 1695
Trying to narrow down a sound bug
I think I'm running into an audio bug in Love but it's been really hard to reduce it down to a simple test case. Here's the best I've got thus far: soundtest.love This loops through a list of songs that are streamed from disk. While a song is playing, shorter sounds are played at intervals, either a...
Re: 0.9.0?
Ok -- I need to make sure it's actually a LOVE bug, though. Basically I'm trying to play a bunch of songs in sequence, pausing a little bit between each one. Right now I'm doing it by checking isStopped() on the sound on every frame to see when a song finishes, but I had to give it a little leeway b...
Re: 0.9.0?
Is the sound bug in the tracker? I did a quick search but couldn't find it. Just curious because I'm troubleshooting a sound-related bug in some code running on 0.8 where a long, streaming sound will skip.
- Wed Feb 13, 2013 6:35 pm
- Forum: Games and Creations
- Topic: Camp Keepalive (demo)
- Replies: 7
- Views: 4893
Re: Camp Keepalive (demo)
Thanks, that is really thoughtful feedback. Keepalive mode is basically a survival mode -- the goal is just to save as many campers as you can before 5 campers or all of your counselors die, and as such is undirected. We'll probably add a real high score table in the final release. I'm sort of surpr...
- Wed Feb 13, 2013 3:29 am
- Forum: Games and Creations
- Topic: Camp Keepalive (demo)
- Replies: 7
- Views: 4893
Camp Keepalive (demo)
http://twofoldsecret.com/campkeepalive/screenshot_small.jpeg We just put out a demo of Camp Keepalive, a turn-based strategy game themed around 80's horror movies. The goal is to shepherd hapless campers to the safety of their cabin before a variety of monsters eat them. You control a team of couns...
- Thu Jan 24, 2013 3:26 pm
- Forum: Libraries and Tools
- Topic: Zoetrope, a starter kit for LOVE
- Replies: 46
- Views: 40330
Re: Zoetrope, a starter kit for LOVE
None so far as I know 
But I'm sure there are limits I'm not thinking of. In general, you should be able to load any number of tile and object layers.

But I'm sure there are limits I'm not thinking of. In general, you should be able to load any number of tile and object layers.
- Mon Dec 03, 2012 3:24 pm
- Forum: Libraries and Tools
- Topic: Zoetrope, a starter kit for LOVE
- Replies: 46
- Views: 40330
Re: Zoetrope, a starter kit for LOVE
I released version 1.3 last night -- here's the changelog , but mainly this release overhauls timers and tweens to be simpler to use. I've also put together a swank new web site (if I do say so myself) and created a discussion group for people to get help and share their projects... ModernPixel, sor...