Search found 77 matches
- Tue Feb 18, 2014 2:56 pm
- Forum: General
- Topic: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MORPG
- Replies: 96
- Views: 35148
Re: Chaoscraft - The 2D Sidescrolling Skilling MORPG
2) Why the hell would you use VB6, a 16 year old dead language? That is quite possibly the worst decision you could have made. Even VB.NET would have been better, or Java, and those are not exactly well respected languages . This project is doomed to fail if you're going to pull such a silly move. ...
- Mon Jul 01, 2013 6:33 am
- Forum: Libraries and Tools
- Topic: My 4KB Hypnotic Thing, wanna share yours ?
- Replies: 41
- Views: 21167
Re: My 4KB Hypnotic Thing, wanna share yours ?
That is cool O_ODarky wrote:@10$man : That's pretty cool !
here's another one :
love file : https://www.dropbox.com/s/325eo82052rv1 ... .love?dl=1
- Sat Jun 29, 2013 10:21 pm
- Forum: Libraries and Tools
- Topic: My 4KB Hypnotic Thing, wanna share yours ?
- Replies: 41
- Views: 21167
Re: My 4KB Hypnotic Thing, wanna share yours ?
I like yours O_O
So many moving dots
I made this a few days ago because I was showing my brother how to use tables. It's kinda hypnotic-y
So many moving dots
I made this a few days ago because I was showing my brother how to use tables. It's kinda hypnotic-y
- Thu Jun 13, 2013 6:57 pm
- Forum: Games and Creations
- Topic: Legends of Rathnor [WIP]
- Replies: 37
- Views: 40766
Re: Legend of Rathnor [WIP]
Thanks, hopefully I will continue to have time to work on this. My biggest hurdle is re-doing camera code, im not sure why its working incorrectly. It should be letting the player free move when the camera is at the edge of the map, and then as the player moves and gets to the center it should star...
- Mon Jun 10, 2013 6:23 pm
- Forum: Support and Development
- Topic: LUBE Server 'nil' value
- Replies: 2
- Views: 3345
Re: LUBE Server 'nil' value
Yep, that fixed it
I guess what I was looking at was a bit dated.
Thanks for the help! I'll assume that the rest will work the same and I'll come back here if I was wrong.
Thanks again
I guess what I was looking at was a bit dated.
Thanks for the help! I'll assume that the rest will work the same and I'll come back here if I was wrong.
Thanks again
- Mon Jun 10, 2013 6:04 pm
- Forum: Support and Development
- Topic: LUBE Server 'nil' value
- Replies: 2
- Views: 3345
LUBE Server 'nil' value
Hello everyone. I've been trying to implement LUBE into my game and I can't seem to figure this out. I've never really used libraries in Love2d so please bear with me :P Alright, so here's my code as broken down as it gets. There error I'm receiving is "Attempt to call 'server', A nil value&quo...
- Thu Apr 18, 2013 7:12 pm
- Forum: Libraries and Tools
- Topic: My new IDE for Love2D comming soon
- Replies: 12
- Views: 8244
Re: My new IDE for Love2D comming soon
Why not make a post about it once you actually made it or at least have something to show? Agreed. It's cool that you want to make an IDE, but Vaporware will give you a bad name. Since you've done this, I would strongly recommend that you give steady updates on progress so that everyone knows that ...
- Wed Apr 17, 2013 8:19 pm
- Forum: Games and Creations
- Topic: A blood splatting effect demo (now with animated chicks !)
- Replies: 9
- Views: 12221
Re: A blood splatting effect demo
I guess, in my humble opinion, I would say that each stream of blood is a bit thick. Maybe try to have more thin streams of blood and as someone already mentioned, droplets of blood that would shoot out larger angles than the streams. To me, it looks like there is more blood coming from the Love Cir...
- Tue Apr 09, 2013 12:17 am
- Forum: Support and Development
- Topic: Camera following sprite.
- Replies: 6
- Views: 5282
Re: Camera following sprite.
Honestly, just use the HUMP library: https://www.love2d.org/wiki/HUMP It will save you so much time and effort; getting camera transforms right can be a massive pain in the ass. In HUMP you just set the camera x,y and do camera:attach() / camera:detach() when drawing non-ui stuff. :ehem: Try this o...
- Sun Feb 24, 2013 10:01 pm
- Forum: Games and Creations
- Topic: [minigame] Circular Pong
- Replies: 12
- Views: 7483
Re: [minigame] Circular Pong
If you had looked inside the code you would have seen : function love.update(dt) -- platform moving ? if platform.pushLeft then platform.omega = platform.omega + platform.acc*dt elseif platform.pushRight then platform.omega = platform.omega - platform.acc*dt end platform.angle = platform.angle + pl...