Search found 20 matches
- Tue May 19, 2015 3:40 pm
- Forum: Support and Development
- Topic: Luasocket on HTTPS addresses
- Replies: 2
- Views: 1861
Luasocket on HTTPS addresses
I'm making a database for an app I'm making, and I'd like to be able to make it autoupdate. I had the idea of making it read from a file I have saved in my dropbox public folder so it can update itself but dropbox links are all https, so http.request isn't working properly (it's returning a 503 and ...
- Fri Aug 31, 2012 2:45 am
- Forum: General
- Topic: Help get a LÖVE game on Steam!
- Replies: 8
- Views: 6435
Re: Help get a LÖVE game on Steam!
My entire friends list on Steam has given this an upvote. Well done on getting it this far, and good luck.
- Mon Apr 30, 2012 6:35 pm
- Forum: Support and Development
- Topic: Transparency
- Replies: 1
- Views: 1782
Re: Transparency
You can use love.graphics.setColor as such. love.graphics.setColor(255,255,255,a) -- where a is the transparency between 0 and 255, with 0 being invisible and 255 being completely visible. love.graphics.draw(image, x, y) -- draw your image. love.graphics.setColor(255,255,255,255) --make other things...
- Thu Apr 26, 2012 10:15 pm
- Forum: Games and Creations
- Topic: NaMa Tek [LD23]
- Replies: 7
- Views: 5884
Re: NaMa Tek [LD23]
This is probably one of the coolest games that I've seen made in love2d. Good job!
- Wed Apr 25, 2012 4:34 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1200565
Re: Avatars: OBEY!
I got an avatar and it totally has no hidden messages at all.
- Tue Apr 24, 2012 7:45 pm
- Forum: Support and Development
- Topic: Explain DT
- Replies: 5
- Views: 5193
Re: Explain DT
dt is used in mechanics, and it stands for Delta Time (delta means "the change in", so 'delta time' just means 'the change in time'). For anyone who does mechanics, they will know that dx/dt = v (x being the distance, and v being the velocity). You can use the velocity and the change in ti...
- Mon Apr 23, 2012 4:49 pm
- Forum: Games and Creations
- Topic: Another Kind of World (Version 1.3)
- Replies: 22
- Views: 18296
Re: Another Kind of World (LD48)
This is really neat, but it'd be nice if you'd grab the mouse.
- Sun Apr 22, 2012 2:42 pm
- Forum: Support and Development
- Topic: Not equals to (number to number)
- Replies: 7
- Views: 8216
Re: Not equals to (number to number)
Oh, you know what I meant.
Code: Select all
if x < 16 or x > 20 then
- Sun Apr 22, 2012 1:19 pm
- Forum: Support and Development
- Topic: Making tables
- Replies: 6
- Views: 3133
Re: Making tables
You need commas after each variable in the object 'player'.
Also, line 28 is unfinished.
Also, line 28 is unfinished.
- Sun Apr 22, 2012 3:23 am
- Forum: General
- Topic: The worlds two worst variable names
- Replies: 8
- Views: 3715
Re: The worlds two worst variable names
'Mob' is a widely accepted term already. The problem is only really when you use local slang terms.