Search found 212 matches

by retrotails
Wed Feb 12, 2020 12:38 am
Forum: Games and Creations
Topic: Getting Over It clone
Replies: 3
Views: 10133

Getting Over It clone

I'm not ready to release a .love yet (and if I do, it certainly won't have the "Getting Over It" map) bM1qyQVw4ts (yes I spent a bit of time on the sound effects) I've been working on a game with a similar mechanic to the popular "Getting Over It with Bennett Foddy" so I've been ...
by retrotails
Sun Mar 03, 2019 11:09 am
Forum: Games and Creations
Topic: Mario Kart: Extreme Drift
Replies: 18
Views: 36634

Re: Mario Kart: Extreme Drift

You really should consider replacing the assets with your own graphics to make this a full game. The rain effects are impressive. Alright, well, here's the first part of that. T4ke7VdJ7jQ It was only a few lines of code to add the "3D" shading, but it's really making me wonder at this poi...
by retrotails
Sat Mar 02, 2019 9:20 am
Forum: Games and Creations
Topic: Mario Kart: Extreme Drift
Replies: 18
Views: 36634

Re: Mario Kart: Extreme Drift

I really like how this looks and plays, but can you not reverse? I keep getting stuck on a wall unable to turn or back up at all. Plus I don't know how to actually drift. As for the look, I really like the polish and effects. The reflective water, the smoke particles and the burning rubber on the g...
by retrotails
Sat Mar 02, 2019 9:12 am
Forum: Games and Creations
Topic: Mario Kart: Extreme Drift
Replies: 18
Views: 36634

Re: Mario Kart: Extreme Drift

hk3nwA9gPbE New version, v0.2 in the main post. It has a new track with some fancy rain effect. Changes: New level, Luigi Circuit from MK: Super Circuit, with added rain effect and wet physics - Rain effect is a bit slow, especially on android - Seems love.graphics.line is pretty slow, is there any...
by retrotails
Sun Feb 10, 2019 4:09 pm
Forum: Games and Creations
Topic: Mario Kart: Extreme Drift
Replies: 18
Views: 36634

Re: Mario Kart: Extreme Drift

The game looks cool, but I think somebody already has a license on Mario. :) That'd be assets and trademarks, GPL only covers code, which is owned by me. I love how it looks and sounds! However I found that the runspeed was way too fast and the controls super-super-sensitive. I assume you have a no...
by retrotails
Sun Feb 10, 2019 1:38 am
Forum: Games and Creations
Topic: Mario Kart: Extreme Drift
Replies: 18
Views: 36634

Mario Kart: Extreme Drift

So here I am again, years later, with another Mario Kart thing. This time it's a bit more playable, though. 2 years ago, hatninja PM'd me about my Mario Kart shader demo, asking for a bit of help to make this https://love2d.org/forums/viewtopic.php?f=5&t=83309 and that helped me get sprites work...
by retrotails
Mon Dec 22, 2014 5:03 am
Forum: Libraries and Tools
Topic: Pixels to hexagons
Replies: 1
Views: 3192

Pixels to hexagons

scrot.png Very lazy way to convert pixels to a hexagonal grid. Spent less then 2 hours on it. Hard coded hexagon shapes for speed and laziness. Grid is stretched to fit the original aspect ratio. Pixels are mapped 1-to-1 so there's no conversion. While it'd be easy with a canvas, I was only curious...
by retrotails
Sat Oct 11, 2014 7:03 am
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 521024

Re: love-android-sdl2 (native, 0.9.0)

Davidobot wrote:Is it possible to call android functions from within LOVE? Or trigger them?
os.execute() should work.
edit:
This opens my game in the play store.

Code: Select all

os.execute('am start -a android.intent.action.VIEW -d market://details?id=com.pixelpotential.crystalcrash')
by retrotails
Mon Jul 21, 2014 12:04 am
Forum: Libraries and Tools
Topic: Native PNG decoder
Replies: 1
Views: 3303

Native PNG decoder

Absolutely pointless and slow, decodes PNGs by reading them byte by byte. Many PNGs will not work, only some features are implemented. native.love is pure Lua and has some borrowed libraries (credit and licenses in their respective scripts) anything over 256x256 or so will be extremely slow to decod...
by retrotails
Tue Jun 03, 2014 6:00 am
Forum: Games and Creations
Topic: Funky Fishing (again)
Replies: 3
Views: 3712

Re: Funky Fishing (again)

Updated, fixed some bugs, changed the way fish are displayed (as explained in my previous post) and added some weather effects. Use the mouse to change rain strength, for testing purposes.