Search found 212 matches
- Wed Feb 12, 2020 12:38 am
- Forum: Games and Creations
- Topic: Getting Over It clone
- Replies: 3
- Views: 10133
Getting Over It clone
I'm not ready to release a .love yet (and if I do, it certainly won't have the "Getting Over It" map) bM1qyQVw4ts (yes I spent a bit of time on the sound effects) I've been working on a game with a similar mechanic to the popular "Getting Over It with Bennett Foddy" so I've been ...
- Sun Mar 03, 2019 11:09 am
- Forum: Games and Creations
- Topic: Mario Kart: Extreme Drift
- Replies: 18
- Views: 36634
Re: Mario Kart: Extreme Drift
You really should consider replacing the assets with your own graphics to make this a full game. The rain effects are impressive. Alright, well, here's the first part of that. T4ke7VdJ7jQ It was only a few lines of code to add the "3D" shading, but it's really making me wonder at this poi...
- Sat Mar 02, 2019 9:20 am
- Forum: Games and Creations
- Topic: Mario Kart: Extreme Drift
- Replies: 18
- Views: 36634
Re: Mario Kart: Extreme Drift
I really like how this looks and plays, but can you not reverse? I keep getting stuck on a wall unable to turn or back up at all. Plus I don't know how to actually drift. As for the look, I really like the polish and effects. The reflective water, the smoke particles and the burning rubber on the g...
- Sat Mar 02, 2019 9:12 am
- Forum: Games and Creations
- Topic: Mario Kart: Extreme Drift
- Replies: 18
- Views: 36634
Re: Mario Kart: Extreme Drift
hk3nwA9gPbE New version, v0.2 in the main post. It has a new track with some fancy rain effect. Changes: New level, Luigi Circuit from MK: Super Circuit, with added rain effect and wet physics - Rain effect is a bit slow, especially on android - Seems love.graphics.line is pretty slow, is there any...
- Sun Feb 10, 2019 4:09 pm
- Forum: Games and Creations
- Topic: Mario Kart: Extreme Drift
- Replies: 18
- Views: 36634
Re: Mario Kart: Extreme Drift
The game looks cool, but I think somebody already has a license on Mario. :) That'd be assets and trademarks, GPL only covers code, which is owned by me. I love how it looks and sounds! However I found that the runspeed was way too fast and the controls super-super-sensitive. I assume you have a no...
- Sun Feb 10, 2019 1:38 am
- Forum: Games and Creations
- Topic: Mario Kart: Extreme Drift
- Replies: 18
- Views: 36634
Mario Kart: Extreme Drift
So here I am again, years later, with another Mario Kart thing. This time it's a bit more playable, though. 2 years ago, hatninja PM'd me about my Mario Kart shader demo, asking for a bit of help to make this https://love2d.org/forums/viewtopic.php?f=5&t=83309 and that helped me get sprites work...
- Mon Dec 22, 2014 5:03 am
- Forum: Libraries and Tools
- Topic: Pixels to hexagons
- Replies: 1
- Views: 3192
Pixels to hexagons
scrot.png Very lazy way to convert pixels to a hexagonal grid. Spent less then 2 hours on it. Hard coded hexagon shapes for speed and laziness. Grid is stretched to fit the original aspect ratio. Pixels are mapped 1-to-1 so there's no conversion. While it'd be easy with a canvas, I was only curious...
- Sat Oct 11, 2014 7:03 am
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521024
Re: love-android-sdl2 (native, 0.9.0)
os.execute() should work.Davidobot wrote:Is it possible to call android functions from within LOVE? Or trigger them?
edit:
This opens my game in the play store.
Code: Select all
os.execute('am start -a android.intent.action.VIEW -d market://details?id=com.pixelpotential.crystalcrash')
- Mon Jul 21, 2014 12:04 am
- Forum: Libraries and Tools
- Topic: Native PNG decoder
- Replies: 1
- Views: 3303
Native PNG decoder
Absolutely pointless and slow, decodes PNGs by reading them byte by byte. Many PNGs will not work, only some features are implemented. native.love is pure Lua and has some borrowed libraries (credit and licenses in their respective scripts) anything over 256x256 or so will be extremely slow to decod...
- Tue Jun 03, 2014 6:00 am
- Forum: Games and Creations
- Topic: Funky Fishing (again)
- Replies: 3
- Views: 3712
Re: Funky Fishing (again)
Updated, fixed some bugs, changed the way fish are displayed (as explained in my previous post) and added some weather effects. Use the mouse to change rain strength, for testing purposes.