Search found 3 matches
- Thu Apr 19, 2012 12:55 am
- Forum: Support and Development
- Topic: How to do pixel-by-pixel collision detection?
- Replies: 5
- Views: 6707
How to do pixel-by-pixel collision detection?
Hi, Suppose I have two sprites with intersecting bounding boxes. What is the efficient way to check if any of the pixels on the images actually overlap? Can I do a logical AND with two ImageData's of framebuffers containing image masks to determine whether the non-transparent parts of the images ove...
- Sat Apr 14, 2012 7:47 pm
- Forum: Support and Development
- Topic: Can we do anti-aliasing with no FSAA?
- Replies: 3
- Views: 5553
Re: Can we do anti-aliasing with no FSAA?
Thanks for the reply! One more question, though. Is it possible to somehow determine (from within the lua code) whether FSAA is supported so that I can fall back to those workaround only in that case? I know we can use setMode, but even if setMode returns false, it does not necessarily mean that FSA...
- Sat Apr 14, 2012 12:05 am
- Forum: Support and Development
- Topic: Can we do anti-aliasing with no FSAA?
- Replies: 3
- Views: 5553
Can we do anti-aliasing with no FSAA?
Hi folks,
I have a linux pc with an onboard graphics chip which is probably dated, and I want the shapes and lines to appear as smooth as they appear on my new mac. Now obviously the old graphics card doesn't support FSAA. Does Love provide any other method to do anti-aliasing?
I have a linux pc with an onboard graphics chip which is probably dated, and I want the shapes and lines to appear as smooth as they appear on my new mac. Now obviously the old graphics card doesn't support FSAA. Does Love provide any other method to do anti-aliasing?