Search found 4 matches

by much.love
Fri May 25, 2012 9:34 pm
Forum: Games and Creations
Topic: Journey to the Center of Hawkthorne
Replies: 9
Views: 5962

Re: Journey to the Center of Hawkthorne

I think, I love you right now. Can't wait for this to be finished.
by much.love
Thu Apr 12, 2012 8:20 am
Forum: General
Topic: How to handle movement - new to löve
Replies: 7
Views: 3956

Re: How to handle movement - new to löve

Hello again. @Santos: Your solution for the collision with the top and bottom of the screen works perfectly. Thanks a lot. @Codex: Thanks for your help, but to me it seems like your solution is basically the same as mine. Maybe I miss something? As to the collision with the paddles, my ideal solutio...
by much.love
Wed Apr 11, 2012 10:41 pm
Forum: General
Topic: How to handle movement - new to löve
Replies: 7
Views: 3956

Re: How to handle movement - new to löve

Hello again and thanks a lot for your fast reply. :) I already use "dt", it seems like you did not see it, which might be my fault for not practising good coding style...should I put the dt always on the end? Like ball.x = ball.x + ball.speed*ball.dirx*dt instead of ball.x = ball.x + ball....
by much.love
Wed Apr 11, 2012 9:19 pm
Forum: General
Topic: How to handle movement - new to löve
Replies: 7
Views: 3956

How to handle movement - new to löve

Hello there. I just started using löve a few days ago and I just love it. I'm in the process of writing a pong clone and am almost done. Actually, it's finished, but I was wondering, if there was any better way to handle movement. Right now, all movements are handled this way: if ball.move == 0 then...