Search found 4 matches
- Fri May 25, 2012 9:34 pm
- Forum: Games and Creations
- Topic: Journey to the Center of Hawkthorne
- Replies: 9
- Views: 5962
Re: Journey to the Center of Hawkthorne
I think, I love you right now. Can't wait for this to be finished.
- Thu Apr 12, 2012 8:20 am
- Forum: General
- Topic: How to handle movement - new to löve
- Replies: 7
- Views: 3956
Re: How to handle movement - new to löve
Hello again. @Santos: Your solution for the collision with the top and bottom of the screen works perfectly. Thanks a lot. @Codex: Thanks for your help, but to me it seems like your solution is basically the same as mine. Maybe I miss something? As to the collision with the paddles, my ideal solutio...
- Wed Apr 11, 2012 10:41 pm
- Forum: General
- Topic: How to handle movement - new to löve
- Replies: 7
- Views: 3956
Re: How to handle movement - new to löve
Hello again and thanks a lot for your fast reply. :) I already use "dt", it seems like you did not see it, which might be my fault for not practising good coding style...should I put the dt always on the end? Like ball.x = ball.x + ball.speed*ball.dirx*dt instead of ball.x = ball.x + ball....
- Wed Apr 11, 2012 9:19 pm
- Forum: General
- Topic: How to handle movement - new to löve
- Replies: 7
- Views: 3956
How to handle movement - new to löve
Hello there. I just started using löve a few days ago and I just love it. I'm in the process of writing a pong clone and am almost done. Actually, it's finished, but I was wondering, if there was any better way to handle movement. Right now, all movements are handled this way: if ball.move == 0 then...