Search found 171 matches
- Thu Oct 16, 2014 3:06 am
- Forum: Libraries and Tools
- Topic: Reptile: Tile-Based Collision for Lua
- Replies: 2
- Views: 3578
Reptile: Tile-Based Collision for Lua
Alright, so, here's the gist: I had started this library a few months ago, and I'd thought that I might add more features to it before showing it off, but I seem to have ignored it long enough to consider that a lost cause. Therefore, I might as well "release" it now while it's still funct...
- Thu Aug 21, 2014 2:11 am
- Forum: Support and Development
- Topic: Ogmo Editor with Love2D?
- Replies: 0
- Views: 2205
Ogmo Editor with Love2D?
Does anyone have any experience loading Ogmo Editor maps in LÖVE? I was about to try and figure it out myself, but figured I'd better check the forums first to make sure I'm not reinventing any wheels. Searching around hasn't found me anything, though. For those unaware, Ogmo Editor is a tilemap-edi...
- Tue Apr 29, 2014 9:31 pm
- Forum: Games and Creations
- Topic: [LD29] In Hiding
- Replies: 7
- Views: 3595
Re: [LD29] In Hiding
Pretty nice, man.You set a pretty good mood, and better yet, it isn't the "I'M SO SAD AND ALONE" type that nearly every other moody Ludum Dare game has. I'm a huge fan of minimalist games, and well, this is one. So yay. I do, however, question the choice of right-click menus as a main cont...
- Thu Apr 24, 2014 1:34 am
- Forum: Libraries and Tools
- Topic: stateful.lua
- Replies: 88
- Views: 57380
Re: stateful.lua
I can give you what I've found. Apparently, when lurker reloads values defined in states, stateful wants to put the reloaded state as a new state on top of the old one. This gives the error you assert in line 85, about putting an already existing state in the stack. Commenting out the line makes it ...
- Wed Apr 23, 2014 7:11 pm
- Forum: Libraries and Tools
- Topic: stateful.lua
- Replies: 88
- Views: 57380
Re: stateful.lua
Yeah, I ran into the "compatibility with lurker" problem too. I don't think it's something that'd be easy to do, or fair to ask of Kikito. Commenting out line 85 in stateful makes it sorta work, with some bugs on state stacks. In the end, lurker is only meant for the development of the gam...
- Sun Apr 20, 2014 1:06 pm
- Forum: Libraries and Tools
- Topic: stateful.lua
- Replies: 88
- Views: 57380
Re: stateful.lua
Hm. Okay. I may have slightly misunderstood the point of stacking. =)
Sorry if you literally just answered my question when talking to Science- I did skim through it, but evidently I couldn't see how it applied.
Thank you!
Sorry if you literally just answered my question when talking to Science- I did skim through it, but evidently I couldn't see how it applied.
Thank you!
- Sun Apr 20, 2014 2:06 am
- Forum: Libraries and Tools
- Topic: stateful.lua
- Replies: 88
- Views: 57380
Re: stateful.lua
Coincidentally, I've been messing with stateful today too. Can I just ask, is there an easy way to access a function from below the current state in the stack? For example, I have a pause state that is intended to overlay the state below it with a dark rectangle. How can I call the state below's dra...
- Wed Mar 12, 2014 9:37 pm
- Forum: Libraries and Tools
- Topic: Lume & Lurker : Utility functions and auto-hotswapping
- Replies: 58
- Views: 37183
Re: Lume & Lurker : Utility functions and auto-hotswapping
it definitely did contribute something! what kind of error does it print when you set path_to_lume and path_to_lurker? If I put it at the top like that, you mean? It doesn't print any errors, it just plain stops working. I wish I could put it like that so I'd only have to require linen and then the...
- Wed Mar 12, 2014 8:47 pm
- Forum: Libraries and Tools
- Topic: Lume & Lurker : Utility functions and auto-hotswapping
- Replies: 58
- Views: 37183
Re: Lume & Lurker : Utility functions and auto-hotswapping
i present to you linen.lua ! This lib does not work for me at all. It completely breaks things. It just prints "[lurker] initing lurker" at the beginning, then never hotswaps a thing. EDIT: Wait, it might be because I put everything in a subfolder-- and it seems to be lurker's fault. EDIT...
- Wed Mar 12, 2014 12:33 am
- Forum: Libraries and Tools
- Topic: Lume & Lurker : Utility functions and auto-hotswapping
- Replies: 58
- Views: 37183
Re: Lume & Lurker : Utility functions and auto-hotswapping
the threaded version runs lurker.scan in the background, as opposed to your main love.update(). this means that you won't get any fps drops or jitters while it scans. it works with lurker.interval, and there will (hopefully) be support for lurkers error catching within the next few days. This threa...