Pretty happy with how this turned out, even if it was only started because I was bored.
Search found 25 matches
- Fri May 31, 2013 12:01 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722704
- Thu May 30, 2013 8:10 am
- Forum: Libraries and Tools
- Topic: Multiplayer Isometric RPG Framework.
- Replies: 27
- Views: 22240
Re: Multiplayer Isometric RPG Framework.
Fixed up the spacing, it was due to printf chopping the first character off if it was a space.
- Thu May 30, 2013 5:32 am
- Forum: Libraries and Tools
- Topic: Multiplayer Isometric RPG Framework.
- Replies: 27
- Views: 22240
Re: Multiplayer Isometric RPG Framework.
Update: I made a simple code viewer, I have a few ideas to use it for, but other than that I made it because I was a little bored.
Still a few issues like some of the spacing gets messed up when it finishes parsing the document, but it shouldn't be too hard to fix.
Still a few issues like some of the spacing gets messed up when it finishes parsing the document, but it shouldn't be too hard to fix.
- Thu Apr 25, 2013 5:42 am
- Forum: Libraries and Tools
- Topic: Multiplayer Isometric RPG Framework.
- Replies: 27
- Views: 22240
Re: Multiplayer Isometric RPG Framework.
It is currently in a working state, and it could probably be used to make games as it is right now, but it's not at a completion stage that I am happy with for a release, as it is at the moment you need to rely on the console to navigate around the engine as I've been using console commands for debu...
- Sun Apr 21, 2013 7:13 am
- Forum: Libraries and Tools
- Topic: Multiplayer Isometric RPG Framework.
- Replies: 27
- Views: 22240
Re: Multiplayer Isometric RPG Framework.
Shameless bump, But i bring content! So the engine/framework has a map editor I thought why not an image/animation editor as it has it's own json encoded format to read animations I kind of needed one anyway. I also got a lot of inspiration to start making this from seeing spyders supersprite tool, ...
- Thu Apr 18, 2013 8:25 am
- Forum: Games and Creations
- Topic: Neon Invaders
- Replies: 10
- Views: 7755
Re: Neon Invaders
Hi, about to test the game and leave proper feedback, but just from looking at the shots I have a major criticism: use different colours. At the moment you're using a 'vga' or 'ms paint'-esque palette, which I have always found to be ugly (as do many others). Don't get me wrong, it looks great, jus...
- Thu Apr 18, 2013 5:40 am
- Forum: Libraries and Tools
- Topic: Multiplayer Isometric RPG Framework.
- Replies: 27
- Views: 22240
Re: Multiplayer Isometric RPG Framework.
Yep it's all in love, and uses LoveJIT
- Wed Apr 17, 2013 12:57 pm
- Forum: Libraries and Tools
- Topic: Multiplayer Isometric RPG Framework.
- Replies: 27
- Views: 22240
Re: Multiplayer Isometric RPG Framework.
It's been a while but the engine has come a long way so far, I'm in the process of gaining motivation to start writing the lighting for the 2d Maps. But here's a few screenshots to show where it's at now. This shows the texture cropping and placement in the Map Editor http://puu.sh/2t1ij Another ima...
- Thu Sep 20, 2012 4:59 am
- Forum: Libraries and Tools
- Topic: Multiplayer Isometric RPG Framework.
- Replies: 27
- Views: 22240
Re: Multiplayer Isometric RPG Framework.
Added the option to use LUBE for those who like it, added class commons which will interact with my own class system as well ( needed for LUBE ). if( class_commons ~= false ) then local function commonInherit(name, class, superclass) if( _R[name] ) then return _R[name]; end _R[name] = superclass or ...
- Wed Sep 19, 2012 7:12 am
- Forum: Libraries and Tools
- Topic: Love Editor
- Replies: 26
- Views: 12599
Re: Love Editor
Can always Bind SDL_ttf to Lua for more font control (bold/italics). Although SDL_ttf isn't as efficient as freetype.