Search found 25 matches

by Averice
Fri May 31, 2013 12:01 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722704

Re: What's everyone working on? (tigsource inspired)

Pretty happy with how this turned out, even if it was only started because I was bored.
Image
by Averice
Thu May 30, 2013 8:10 am
Forum: Libraries and Tools
Topic: Multiplayer Isometric RPG Framework.
Replies: 27
Views: 22240

Re: Multiplayer Isometric RPG Framework.

Fixed up the spacing, it was due to printf chopping the first character off if it was a space.
Image
by Averice
Thu May 30, 2013 5:32 am
Forum: Libraries and Tools
Topic: Multiplayer Isometric RPG Framework.
Replies: 27
Views: 22240

Re: Multiplayer Isometric RPG Framework.

Update: I made a simple code viewer, I have a few ideas to use it for, but other than that I made it because I was a little bored.
Still a few issues like some of the spacing gets messed up when it finishes parsing the document, but it shouldn't be too hard to fix.

Image
by Averice
Thu Apr 25, 2013 5:42 am
Forum: Libraries and Tools
Topic: Multiplayer Isometric RPG Framework.
Replies: 27
Views: 22240

Re: Multiplayer Isometric RPG Framework.

It is currently in a working state, and it could probably be used to make games as it is right now, but it's not at a completion stage that I am happy with for a release, as it is at the moment you need to rely on the console to navigate around the engine as I've been using console commands for debu...
by Averice
Sun Apr 21, 2013 7:13 am
Forum: Libraries and Tools
Topic: Multiplayer Isometric RPG Framework.
Replies: 27
Views: 22240

Re: Multiplayer Isometric RPG Framework.

Shameless bump, But i bring content! So the engine/framework has a map editor I thought why not an image/animation editor as it has it's own json encoded format to read animations I kind of needed one anyway. I also got a lot of inspiration to start making this from seeing spyders supersprite tool, ...
by Averice
Thu Apr 18, 2013 8:25 am
Forum: Games and Creations
Topic: Neon Invaders
Replies: 10
Views: 7755

Re: Neon Invaders

Hi, about to test the game and leave proper feedback, but just from looking at the shots I have a major criticism: use different colours. At the moment you're using a 'vga' or 'ms paint'-esque palette, which I have always found to be ugly (as do many others). Don't get me wrong, it looks great, jus...
by Averice
Thu Apr 18, 2013 5:40 am
Forum: Libraries and Tools
Topic: Multiplayer Isometric RPG Framework.
Replies: 27
Views: 22240

Re: Multiplayer Isometric RPG Framework.

Yep it's all in love, and uses LoveJIT
by Averice
Wed Apr 17, 2013 12:57 pm
Forum: Libraries and Tools
Topic: Multiplayer Isometric RPG Framework.
Replies: 27
Views: 22240

Re: Multiplayer Isometric RPG Framework.

It's been a while but the engine has come a long way so far, I'm in the process of gaining motivation to start writing the lighting for the 2d Maps. But here's a few screenshots to show where it's at now. This shows the texture cropping and placement in the Map Editor http://puu.sh/2t1ij Another ima...
by Averice
Thu Sep 20, 2012 4:59 am
Forum: Libraries and Tools
Topic: Multiplayer Isometric RPG Framework.
Replies: 27
Views: 22240

Re: Multiplayer Isometric RPG Framework.

Added the option to use LUBE for those who like it, added class commons which will interact with my own class system as well ( needed for LUBE ). if( class_commons ~= false ) then local function commonInherit(name, class, superclass) if( _R[name] ) then return _R[name]; end _R[name] = superclass or ...
by Averice
Wed Sep 19, 2012 7:12 am
Forum: Libraries and Tools
Topic: Love Editor
Replies: 26
Views: 12599

Re: Love Editor

Can always Bind SDL_ttf to Lua for more font control (bold/italics). Although SDL_ttf isn't as efficient as freetype.