Curiosity would have won if the theme wasn't selected so early. Just look at the votes.Jeeper wrote:That is pretty much what I am doing lol. Really disappointed "curiosity" did not win :/.veethree wrote:Might actually enter with the most generic space-shooter just for the fuck of it.
Search found 60 matches
- Sun Sep 08, 2013 7:47 am
- Forum: General
- Topic: LÖVE-Jam 1 [VOTING]
- Replies: 105
- Views: 38699
Re: LÖVE-Jam 1
- Tue Aug 20, 2013 5:49 am
- Forum: Games and Creations
- Topic: Octave
- Replies: 17
- Views: 10498
Re: Octave
I am also on OSX. If anyone has actually played it, is it any good?
- Mon Jul 01, 2013 10:17 am
- Forum: Support and Development
- Topic: [Help] Circle Collision detection and reaction
- Replies: 4
- Views: 4605
Re: [Help] Circle Collision detection and reaction
I ran it and all was working well, balls were colliding fine until something happened and they became warp drives!
- Sun Jun 30, 2013 2:14 pm
- Forum: Libraries and Tools
- Topic: My 4KB Hypnotic Thing, wanna share yours ?
- Replies: 41
- Views: 21173
Re: My 4KB Hypnotic Thing, wanna share yours ?
I have been staring at the post for four days now and I am still hypnotised!
- Sat Jun 29, 2013 5:40 pm
- Forum: Games and Creations
- Topic: Milestone for me: Pong!
- Replies: 1
- Views: 2238
Re: Milestone for me: Pong!
I would like to see your advanced pong. PM me when you make it!
- Sat Jun 29, 2013 5:36 pm
- Forum: Games and Creations
- Topic: Das Tal - combat-prototype (micro mini mmö :) )
- Replies: 4
- Views: 11280
Re: Das Tal - combat-prototype (micro mini mmö :) )
This prototype looks very impressive. Especially the textures, they look very professional and the overall graphical aspects of the game are great. All I would change would be the GUI. Do you know why the game digs its own grave when over ten players join? Are you using UDP or TCP or both?
- Wed Oct 24, 2012 4:56 pm
- Forum: Libraries and Tools
- Topic: comptest - A simulated love computer! RELEASED
- Replies: 6
- Views: 5130
Re: comptest - A simulated love computer!
When will he post it, I would really like to use it. If the .love isn't working for you ( believe me i know ) just upload the folder as a .zip.
- Tue Oct 23, 2012 5:35 pm
- Forum: Games and Creations
- Topic: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
- Replies: 93
- Views: 37549
Re: T.A.O.T.R.T.W.G.E.
The collisions are now ready. The code is still not absolutely perfect but the NCPs have physics.
Keep reading and posting on this thread.
Keep reading and posting on this thread.
- Mon Oct 22, 2012 6:30 pm
- Forum: Libraries and Tools
- Topic: Compose (Yet another LÖVE project...Will I ever finish one?)
- Replies: 22
- Views: 9122
Re: Compose (Yet another LÖVE project...Will I ever finish o
AAAAAAAAAAAAA!!
My ear drums!
I like though.
Can you make the squares bigger and you can scroll to see all of them ( like in FL studio ). I think your program would sell more if it were so.
Very nice overall.
My ear drums!
I like though.
Can you make the squares bigger and you can scroll to see all of them ( like in FL studio ). I think your program would sell more if it were so.
Very nice overall.
- Fri Oct 19, 2012 5:42 pm
- Forum: Games and Creations
- Topic: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
- Replies: 93
- Views: 37549
Re: T.A.O.T.R.T.W.G.E.
Good work overall. I should mention that in the demo I played (don't know if you updated since then) that the Traders just float in the air and go through items. If you actually use the physics lib (or your own physics engine) then you don't even have to manage some of those things. Yes, that's tru...