Search found 4 matches
- Mon Apr 09, 2012 8:39 am
- Forum: Support and Development
- Topic: Problems/Questions creating a flare system
- Replies: 3
- Views: 2644
Re: Problems/Questions creating a flare system
Hi, I'd suggest you create a flare object which is created on every "X" pressed with flare .x and flare .y as position. Then, on every update you just have to for-loop every flare drawing closer to their target until they hit and the remove the flare... Hope I got your problem right.. Chee...
- Thu Apr 05, 2012 12:19 pm
- Forum: Support and Development
- Topic: pause key function
- Replies: 3
- Views: 2403
Re: pause key function
didn't want to cross-post, but here it is:
download/file.php?id=4321
when you close an area and keep a key down, you'll have a trace beginning in the middle - causing a crash -_-
download/file.php?id=4321
when you close an area and keep a key down, you'll have a trace beginning in the middle - causing a crash -_-
- Thu Apr 05, 2012 11:59 am
- Forum: Support and Development
- Topic: pause key function
- Replies: 3
- Views: 2403
pause key function
Hi, I have an issue with the keypressed function and would like to understand how exactly it works. My problem is simple: As the program takes a few milliseconds to calculate changes in the level, my player keeps on progressing as I hold a key down - which is an issue since I need to track his motio...
- Tue Apr 03, 2012 3:16 pm
- Forum: Games and Creations
- Topic: yet another Qix clone
- Replies: 4
- Views: 3983
yet another Qix clone
Oi, my beginnings of cheap shot at a qix clone, arcade game I löve. My first piece of code since... forever. And my first shot in lua, so please be indulgent. Move with arrow keys, respawn with "R" One question: When the field is updated and I keep the arrow keys pressed, my player gets ca...