Search found 39 matches
- Fri Mar 21, 2014 11:28 am
- Forum: Support and Development
- Topic: embedding love in other window
- Replies: 2
- Views: 3593
Re: embedding love in other window
Sweet, lume seems to be the thing I'm looking for! Thank you, slime. :]]]
- Fri Mar 21, 2014 6:35 am
- Forum: Support and Development
- Topic: embedding love in other window
- Replies: 2
- Views: 3593
embedding love in other window
Hello all, long time no see. I want to embed a LÖVE player in a window other than the one in love.exe. Is the code base designed for easy integration in other GUI tools, like Qt, wxWidgets etc? If so, which classes are of interest? Or maybe it's just a stupid idea to integrate an instantly updated p...
- Mon Dec 24, 2012 9:11 pm
- Forum: Games and Creations
- Topic: Catch the ball with some kind of pen
- Replies: 1
- Views: 2066
Catch the ball with some kind of pen
I made this a few days ago and I finally came around to "fixing" the collisions which I think are working now. Unsure. Catch the ball with some kind of phallic object. Or a star in this case. Controls: Player one: a (A) Player two: l (L) Player three: c (C) Player four: n (N) Buttons 1, 2,...
- Fri Sep 30, 2011 9:06 am
- Forum: General
- Topic: point&click events
- Replies: 2
- Views: 2462
point&click events
Hey. Zup. Good day. I'm making a point&click game and I need some help with what events I would need for game events. Currently I have Show a message Wait Move actor Set actor visibility Parallel (run sequences at the same time) Sequence (a queue of events) I'm probably going to implement Add/Re...
- Fri Sep 30, 2011 8:57 am
- Forum: General
- Topic: I LÖVE it (Especially the ümelaut thingie)
- Replies: 2
- Views: 2952
Re: I LÖVE it (Especially the ümelaut thingie)
I think the obey thing is just for fun. There's a thread somewhere.
- Tue May 26, 2009 7:24 pm
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 28792
Re: LOVEly Eyes (GUI Toys) update of 2009-05-03
Really nice stuff!
- Tue May 26, 2009 7:00 pm
- Forum: Support and Development
- Topic: GLSL in Löve
- Replies: 23
- Views: 17299
GLSL in Löve
Wzup guise. Long time since I've been here now. I was working on GRIME, until like the beginning of April when I showed it off to a few friends at a LAN party. Then I lost interest because it felt like all I was doing was making backgrounds (I was making the garage and I noticed I really suck at pix...
- Tue Mar 24, 2009 10:04 pm
- Forum: Games and Creations
- Topic: Project GRIME
- Replies: 15
- Views: 13416
Re: Project GRIME
I would like to see some sort of icon or indicator when I'm in range of a door so I know then I can hit Enter and go through it. For example, it wasn't obvious to me that the hallway continues and I just had to press Enter. I figured that's just where you stopped making rooms. Yes well... It should...
- Tue Mar 24, 2009 5:37 pm
- Forum: Games and Creations
- Topic: Project GRIME
- Replies: 15
- Views: 13416
Re: Project GRIME
Yes, the moonwalk bug is awesome! (it's the walk "logic)
I know where the bug is, and how to fix it... but it's kinda fun.
Gonna add Eva next. Or maybe the inventory... I havn't decided. Or more screens.
I know where the bug is, and how to fix it... but it's kinda fun.
Gonna add Eva next. Or maybe the inventory... I havn't decided. Or more screens.
- Tue Mar 24, 2009 1:08 pm
- Forum: Games and Creations
- Topic: Project GRIME
- Replies: 15
- Views: 13416
Re: Project GRIME
So I've made a small playable version. Note that the graphics aren't done yet and I havn't added any dialogue. Or any other characters than Manny. I'm having some trouble with making him look good (I think I'll change back to the old head, it was cuter). Controls Move with the arrowkeys. Look at stu...