Search found 5 matches
- Fri Feb 05, 2016 11:00 pm
- Forum: Support and Development
- Topic: Hooking up SpriteBatch to vertex buffer?
- Replies: 4
- Views: 2535
Re: Hooking up SpriteBatch to vertex buffer?
Gotcha. Alright, I'll use SpriteBatch until performance seems to be a non-starter, then write a fragment shader to try and make it work.
- Fri Feb 05, 2016 10:37 pm
- Forum: Support and Development
- Topic: Hooking up SpriteBatch to vertex buffer?
- Replies: 4
- Views: 2535
Re: Hooking up SpriteBatch to vertex buffer?
Ah, good idea. I'm able to get that about 50% working, but I can't seem to get Mesh to render Point Sprites. I can get it rendering uniform squares taken from one texture coordinate, but nothing like this . Before I go about writing a vertex shader to transform the point into a quad, is there someth...
- Fri Feb 05, 2016 3:57 am
- Forum: Support and Development
- Topic: Hooking up SpriteBatch to vertex buffer?
- Replies: 4
- Views: 2535
Hooking up SpriteBatch to vertex buffer?
Howdy folks! I'm hooking up LiquidFun to Lua/Love2D with LuaBridge and having trouble with rendering. Most of the work getting the two to talk is already done, but I'm having a spot of bother rendering it. LiquidFun stores its liquid particle positions in a contiguous buffer in memory to make callin...
- Mon Jun 30, 2014 10:51 pm
- Forum: Support and Development
- Topic: Modifications in Love's Box2D API?
- Replies: 2
- Views: 2197
Modifications in Love's Box2D API?
I'm working on getting physics working in Punchdrunk , a port of Love2D to the browser. Before I use any of the Javascript implementations of Box2D, it'd be useful to understand the extent of the modifications of love.physics from the basic Box2D API and implementation. Is there a list anywhere of t...
- Sat Mar 31, 2012 10:03 pm
- Forum: Support and Development
- Topic: Anti-aliasing in Framebuffers
- Replies: 1
- Views: 1389
Anti-aliasing in Framebuffers
I'm currently drawing parts of my scene into framebuffers, and then drawing those framebuffers into the scene. I can't figure out a way to get anti-aliasing when drawing into these framebuffers, though. When I draw the framebuffers onto the scene, their contents are quite jaggy. I've got FSAA enable...