Search found 85 matches
- Sun Sep 09, 2012 6:28 pm
- Forum: Games and Creations
- Topic: [LD24] The Last Slime (done using Raycast)
- Replies: 10
- Views: 11605
Re: [LD24] The Last Slime (done using Raycast)
He is using t.release in config. If you disable you will manage to see the error. If t.release is enabled, LÖVE uses the release error handler (love.releaseerrhand), which is sparse on information by default, and can, of course, be overridden. The default release mode error handler also outputs a m...
- Sun Sep 09, 2012 5:31 pm
- Forum: Games and Creations
- Topic: [LD24] The Last Slime (done using Raycast)
- Replies: 10
- Views: 11605
Re: [LD24] The Last Slime (done using Raycast)
It crashes on me immediately after clicking start. :( I scanned through the code quickly to find that it uses canvases, so it wouldn't run on here anyway ... but I'm not seeing the typical error reports from canvases. All I get is, "An error has occured that caused The Last Slime to stop. You c...
- Sun Sep 09, 2012 1:00 am
- Forum: Support and Development
- Topic: Backround flow
- Replies: 8
- Views: 7715
Re: Backround flow
Hmm. Maybe tiled backgrounds, doing a fadeover as the player moves over it. There's probably a better way of doing it with canvases or something, but I'm no use there (my laptop doesn't support them, so I haven't had the chance to work with 'em). Edit: Attached a so-so example of a tiled background ...
- Sun Sep 09, 2012 12:24 am
- Forum: Support and Development
- Topic: Backround flow
- Replies: 8
- Views: 7715
Re: Backround flow
Well, how would i do that at the characters current x position instead of the whole backround? I'm not understanding what you're getting at. Do you mean a scrolling background that begins fading in only at the character's position, becoming more solid as the player moves forward? Could you scrounge...
- Sun Sep 09, 2012 12:05 am
- Forum: Support and Development
- Topic: Backround flow
- Replies: 8
- Views: 7715
Re: Backround flow
If I'm understanding what you want to accomplish, I think I'd do it with the alpha channel. Roughly, you'd draw your current background as an opaque image, then draw the new background as a transparent image over the top of that ... increase the opacity on the new background until it's fully opaque,...
- Sat Mar 10, 2012 7:05 pm
- Forum: Support and Development
- Topic: I just cannot open Love.exe
- Replies: 17
- Views: 8486
Re: I just cannot open Love.exe
You're not supposed to double click .love files, you're supposed to drag and drop them over love.exe Wait .... what? *Chuckles.* Sorry. I've had my stuff set up to use the exe as my default "open with..." for .love files for so long, drag-n-drop feels funny when it's not a development fol...
- Wed Mar 07, 2012 11:24 pm
- Forum: Support and Development
- Topic: Need help with making into .love
- Replies: 9
- Views: 8738
Re: Need help with making into .love
To clarify: You can use the 7zip program. Just make sure the archive format is set to 'Zip,' instead of '7z' (or 'rar,' etc.).thelinx wrote:Also, you can't use 7z. Only zip.
- Tue Mar 06, 2012 6:30 pm
- Forum: Libraries and Tools
- Topic: Video Tutorials!
- Replies: 39
- Views: 17600
Re: Video Tutorials!
In the words of Google Transcribe: "I...honestly, in my opinion ... it's a grave mistake." [Punctuation added.]josefnpat wrote:Holy shit, turn on the "Transcribe Audio" feature. It's hilarious.
Oh, myyyyyyy.Google Transcribe wrote:love to you uh...already be in there so they don't have to go down
- Tue Mar 06, 2012 3:09 pm
- Forum: Support and Development
- Topic: Newly compiled love.exe in VS2010 runs without DLLs
- Replies: 9
- Views: 5781
Re: Newly compiled love.exe in VS2010 runs without DLLs
Something just dawned on me (sorry for yet another topic segue, luminosity). It's been awhile since I thought about GPL a whole lot, but when we distribute the DLLs with our projects (or with the LÖVE binary itself, for that matter), aren't we technically required to provide both a copy of the licen...
- Wed Feb 22, 2012 12:41 am
- Forum: Games and Creations
- Topic: SpaceHorde
- Replies: 38
- Views: 16796
Re: SpaceHorde
Apologies for the double post.
Would it be worthwhile for me to put a SpaceHorde dev up here that's the same content as the last, just with mouse & gamepad controls added? (The mouse hasn't been tested extensively and may be buggy. Personally, I prefer keyboard or gamepad.)
Would it be worthwhile for me to put a SpaceHorde dev up here that's the same content as the last, just with mouse & gamepad controls added? (The mouse hasn't been tested extensively and may be buggy. Personally, I prefer keyboard or gamepad.)