Search found 13 matches
- Mon Apr 02, 2012 10:19 pm
- Forum: Support and Development
- Topic: Advice to prepare for level design
- Replies: 1
- Views: 1590
Advice to prepare for level design
Hello, I desperately need advice on how I should prepare and set-up my code and things for the future when I start creating the images for the ground and platforms and make a variety of terrain patterns and levels. For instance, if there's some way to make a floor entity, that can have it's width or...
- Mon Apr 02, 2012 12:46 am
- Forum: Support and Development
- Topic: Failure to Jump
- Replies: 3
- Views: 2212
Re: Failure to Jump
Trying this now
EDIT: Thanks it worked!!
EDIT: Thanks it worked!!
- Sun Apr 01, 2012 11:35 pm
- Forum: Support and Development
- Topic: Failure to Jump
- Replies: 3
- Views: 2212
Failure to Jump
Hello. I've been trying to get the basics down of creating a simple player movement engine for a 2d platformer, following a tutorial: http://www.explodingrabbit.com/forum/entries/l%C3%B6ve-platform-game-programming-tutorial-01.669/ My box CAN move left and right along the floor BUT HE WON'T JUMP and...
- Sat Mar 31, 2012 2:06 am
- Forum: Games and Creations
- Topic: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game]
- Replies: 10
- Views: 4606
Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
Hello all.
I caught an error which is now fixed. If you are experiencing a crash at game over (main.lua:63, expecting string, returned nil) please download this version:
VERSION 1.02 - Mistakes fixed!! This is the current version. OP download has been updated.
I caught an error which is now fixed. If you are experiencing a crash at game over (main.lua:63, expecting string, returned nil) please download this version:
VERSION 1.02 - Mistakes fixed!! This is the current version. OP download has been updated.
- Sat Mar 31, 2012 1:23 am
- Forum: Games and Creations
- Topic: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game]
- Replies: 10
- Views: 4606
Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
Ok I see. These last few days I've been so used to expecting certain words to be related to programming. Haha! I have a long way to go before I'm comfortable enough as a programmer to release a game under serious pretenses. There are refinements I still need to make underneath the "wrapping&quo...
- Sat Mar 31, 2012 12:20 am
- Forum: Games and Creations
- Topic: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game]
- Replies: 10
- Views: 4606
Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
Thanks for the feedback! Very nice. Fun game engine but terrible wrapping package. That name, really? This game deserves better. Edited: Maybe too hard at beginning. Should have less elements at start... I don't understand what a wrapping package is, can you clarify what you meant? The name is long ...
- Fri Mar 30, 2012 9:49 pm
- Forum: Games and Creations
- Topic: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game]
- Replies: 10
- Views: 4606
Re: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game
Sorry sorry, getting sound was very easy (make sure you use .ogg)
Thank you for the feedback
Thank you for the feedback
- Fri Mar 30, 2012 9:19 pm
- Forum: Games and Creations
- Topic: Shape Story XIV: Fabula Nova Questalis [mouse-avoid game]
- Replies: 10
- Views: 4606
Shape Story XIV: Fabula Nova Questalis [mouse-avoid game]
Hello everyone! I started learning LOVE and LUA a few days ago, putting together this game as I learned and went along. I know it's probably shit to a lot of you but I'm proud to say I've learned how to make a video game from scratch and it's finally in a presentable and fully playable state!! It's ...
- Thu Mar 29, 2012 9:00 pm
- Forum: General
- Topic: Hitbox checks (NOT point checks)
- Replies: 8
- Views: 5431
Re: Hitbox checks (NOT point checks)
Sorry, I meant to post the LUA code. It's really stressing me out now so I guess it was a careless mistake. I read that web document on Tables that you posted, I'm still kind of confused. EDIT: For the sake of progress, I've forgone the hitbox for the player. Since it's only a 12px radius circle I c...
- Thu Mar 29, 2012 8:21 pm
- Forum: General
- Topic: Hitbox checks (NOT point checks)
- Replies: 8
- Views: 5431
Re: Hitbox checks (NOT point checks)
woops oh I .rar'd them
also I edited my last post
also I edited my last post