Search found 20 matches
- Sun Apr 26, 2009 1:47 am
- Forum: Support and Development
- Topic: Sensors in the Physics engine
- Replies: 2
- Views: 3391
Re: Sensors in the Physics engine
I think it would be easier to leave the physics engine out of this. And just use a simple procedure for these sensors. It has been mentioned before on these forums about per pixel collision detection and such. But a lot of the time it is pointless and simpler methods can be used. It depends on the s...
- Mon Mar 16, 2009 1:13 am
- Forum: Support and Development
- Topic: Love Hates Vista 64 Bit
- Replies: 8
- Views: 4359
Re: Love Hates Vista 64 Bit
I have vista 64, but I use winrar, and have had no problems.
- Mon Mar 09, 2009 6:23 am
- Forum: Libraries and Tools
- Topic: CAMERA: scrolling and scaling
- Replies: 50
- Views: 43506
Re: CAMERA: scrolling and scaling
haha, nice find.appleide wrote:This is pretty awesome!
You can cheat by pressing left in the boxclimber... Hold it, do high jumps!
- Sat Mar 07, 2009 3:33 pm
- Forum: Libraries and Tools
- Topic: Döve - A Löve IDE
- Replies: 16
- Views: 23584
Re: Döve - A Löve IDE - v0.1 Demo
VB6.hellfiresage wrote:what language was this programmed in?
- Sat Mar 07, 2009 1:06 am
- Forum: General
- Topic: New here and a few non-technical questions
- Replies: 8
- Views: 9090
Re: New here and a few non-technical questions
Well I watched one of your vids mike. And I seem to remember you saying something like "Hi I'm Mike, one of the guys behind Löve" But you pronounced it like and englishman would pronounce "love" if I remember rightly. I just assumed the umlaut was there to spice it up.
- Sat Mar 07, 2009 1:00 am
- Forum: Libraries and Tools
- Topic: LUBE-demo
- Replies: 17
- Views: 9557
Re: LUBE-demo
Version 3 seems to have killed it. Version 2 was working fine. But now whenever I type anything it crashes out.
Also as mike said, when i first ever updated I thought it had crashed.
Also as mike said, when i first ever updated I thought it had crashed.
- Tue Mar 03, 2009 12:37 am
- Forum: Support and Development
- Topic: help with a continuous script
- Replies: 5
- Views: 4018
Re: help with a continuous script
You won't find a tutorial for everything. As every game is different. You need to patient, and learn about Lua and love. The only way you are going to do this is by going through ALL the tutorials one by one, only moving onto the next one when you understand what everything in the code does. That sh...
- Mon Mar 02, 2009 4:28 pm
- Forum: General
- Topic: Game specific licenses and issues
- Replies: 10
- Views: 10019
Re: Game specific licenses and issues
I thought about luac, but it's just as easy as including it anyway (and possibly overloading the functions you want changed), so that won't help. The best idea so far was the key left out in source distributions, but that's just packet sniffing, find out what is the authentication bit, spoof that, ...
- Mon Mar 02, 2009 8:30 am
- Forum: General
- Topic: Game specific licenses and issues
- Replies: 10
- Views: 10019
Re: Game specific licenses and issues
I think my example was poor. But as you mention the server would initiate attacks and positioning etc, it would be the brain for organising what goes on and makes sure everything follows those rules. But in reality the server is just one of the players, who is also acting as a client. What is to sto...
- Mon Mar 02, 2009 7:36 am
- Forum: General
- Topic: Game specific licenses and issues
- Replies: 10
- Views: 10019
Re: Game specific licenses and issues
Well I have thought of a possible method. It would mean that you can only play multiplayer with a released version. Source code would still be available, but you would not be able to play multiplayer from that source unless you played someone who was using the build from the same source you used. If...