Search found 33 matches
- Sun Jan 10, 2010 9:31 pm
- Forum: General
- Topic: A Lua/Love user's dream gift list
- Replies: 6
- Views: 5445
Re: A Lua/Love user's dream gift list
I have books #1 and #3 and they're both excellent. As for #5, it's worth pointing out that the entire wiki is full of good stuff, not just the tutorials, once you've got your footing. At least one of the recent Game Programming Gems books had a Lua article, though that might be a bit pricey if you d...
- Sun Jan 10, 2010 7:17 pm
- Forum: General
- Topic: Lua 5.2 (work snapshot)
- Replies: 3
- Views: 3324
Re: Lua 5.2 (work snapshot)
Cool, good to know.
And yeah, though I wasn't specific about it, my question was in the context of once this has become official. (Likewise
with my own integration.)
And yeah, though I wasn't specific about it, my question was in the context of once this has become official. (Likewise
with my own integration.)
- Sun Jan 10, 2010 7:55 am
- Forum: General
- Topic: Lua 5.2 (work snapshot)
- Replies: 3
- Views: 3324
Lua 5.2 (work snapshot)
Lua 5.2.0 (work) This could be a while off still (there's some outcry over the environment stuff and built-in bit library, for instance), but here's a heads-up so you can take a look. It doesn't look too drastic, but I'm curious to know if this would mean an update (assuming all libraries were brou...
- Sun Jan 10, 2010 6:41 am
- Forum: Support and Development
- Topic: Camera in 0.6.0
- Replies: 18
- Views: 13058
Re: Camera in 0.6.0
I thought I saw a lib to do that a while ago, but I couldn't find it anymore.. Maybe one of these? http://cairographics.org http://www.antigrain.com Cairo has a few bindings: http://luaforge.net/projects/luacairo http://luaforge.net/projects/oocairo http://www.dynaset.org/dogusanh/luacairo.html I t...
- Sat Oct 31, 2009 11:38 pm
- Forum: General
- Topic: LuaJIT 2.0
- Replies: 10
- Views: 17831
LuaJIT 2.0
This was posted about a half hour ago on the Lua mailing list: It's almost midnight on Halloween here. This is the perfect time to release long-awaited, almost mythical open source software ... ;-) Yes, here it is: the first public release of LuaJIT 2.0! Here is a link to the home page: http://luaji...
- Sun Jul 05, 2009 11:41 pm
- Forum: General
- Topic: Feature request for 0.6
- Replies: 3
- Views: 3646
Re: Feature request for 0.6
I needed this feature to port TacoShell [1] to LÖVE. You can take a look at it in the demo, if you want. It uses my own class system and a couple helper utilities, but nothing really esoteric. Here follows a poorly-summarized description. :P (So far I've only done the demo and some prototyping, so I...
- Mon Jun 22, 2009 8:06 pm
- Forum: General
- Topic: Recent Lua Library Findings
- Replies: 11
- Views: 8704
Re: Recent Lua Library Findings
After dabbling in Scheme/Lisp and Io, I've been craving some metaprogramming facilities in Lua. I find myself repeating code that could be abstracted away with macros. Has anyone else looked into this? You ought to take a look at Metalua . Others along the same lines include LuaFish (mentions a cou...
- Sun Jun 07, 2009 1:26 am
- Forum: General
- Topic: Please Help, THis error is driving me Insane!
- Replies: 6
- Views: 8094
Re: Please Help, THis error is driving me Insane!
You're passing a table, v, as the first argument to draw, whereas I'm guessing you want a string. If you pass Tab[1] instead, you should get something like: 200*, 300, a rapidly changing number between 1 and 360, and then "lowe", all spinning really fast. If you want "Marlowe", y...
- Sat Jun 06, 2009 10:41 pm
- Forum: General
- Topic: Im New, And I Need Some Help.
- Replies: 5
- Views: 5693
Re: Im New, And I Need Some Help.
coroutine.resume() returns a boolean as the first argument, followed by your yield values. So you're doing something like love.graphics.setBackgroundColor(true, 38, 92).
If you don't need fine control, like checking the coroutine status and such, you may want to go with coroutine.wrap() instead.
If you don't need fine control, like checking the coroutine status and such, you may want to go with coroutine.wrap() instead.
- Sat Jun 06, 2009 10:21 pm
- Forum: General
- Topic: Classes and Inheritance
- Replies: 2
- Views: 5918
Re: Classes and Inheritance
This is most likely because you do "Object.clone()" and "Entity.clone" where you mean "Object:clone()" and "Entity:clone()". This leaves parent nil... and thus prototype is nil, so when your __index method tries to index that and finds it missing, it does an _...