Search found 57 matches
- Sun Oct 03, 2010 11:48 am
- Forum: General
- Topic: Sunny the Happy Sunflower - Season 1 complete!
- Replies: 42
- Views: 18309
Re: Sunny the Happy Sunflower
smirks This makes me think of Sunstreaker. Nice one!
- Fri Aug 13, 2010 1:13 pm
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 140495
Re: HUMP - yet another set of helpers
Thanks for clearing that up. Hmmm, seems the way I've structured the code is going to need to be changed though, as fixing that now gives: boot [string "Code/gamestate.lua"]:4: Gamestate not initialized. Use Gamestate.switch() stack traceback: [string "boot.lua"]:833: in function...
- Fri Aug 13, 2010 9:52 am
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 140495
Re: HUMP - yet another set of helpers
I'm doing something pretty wrong with the gamestate code, I just don't know what. http://sslaxx.twu.net/EggTester.love - just started to convert one section of the code so far to use gamestates, but it produces this error: boot [string "Code/gamestate.lua"]:28: attempt to index field 'curr...
- Thu Aug 12, 2010 11:19 am
- Forum: Support and Development
- Topic: Has sound/music support changed again since 0.6.0?
- Replies: 12
- Views: 4961
Has sound/music support changed again since 0.6.0?
I'm having an issue with some code. Not been updated since 0.6.0, seeing what if anything changed with 0.6.2. And I'm running into an issue where sound/music are cutting each other off. Not only that, but music appears to be cutting off randomly too. Ubuntu 10.04, if that helps. Anyone have any idea...
- Tue Jan 19, 2010 3:55 pm
- Forum: Support and Development
- Topic: newWorld - what units does it use?
- Replies: 6
- Views: 4612
Re: newWorld - what units does it use?
I see an issue, or I think I do.
A new world object is created at a scale of 30px-per-metre, yes? So if I were to create a world using love.physics.newWorld (800/30, 600/30) and were then to rescale that world to, say, 64 pixels, what would happen to the scale of that world?
A new world object is created at a scale of 30px-per-metre, yes? So if I were to create a world using love.physics.newWorld (800/30, 600/30) and were then to rescale that world to, say, 64 pixels, what would happen to the scale of that world?
- Tue Jan 19, 2010 2:21 pm
- Forum: Support and Development
- Topic: newWorld - what units does it use?
- Replies: 6
- Views: 4612
Re: newWorld - what units does it use?
In other words, it uses Box2D units? So, if I had a fixed screen res of 800x600, and a unit size of 64pixels-per-metre, then love.physics.newWorld (800/64, 600/64) would be correct?
- Mon Jan 18, 2010 1:04 pm
- Forum: Support and Development
- Topic: newWorld - what units does it use?
- Replies: 6
- Views: 4612
newWorld - what units does it use?
Now, http://love2d.org/docs/love_physics_newWorld_1.html mentions width and height, but my question is quite simple - is this in pixels or is it in Box2D units?
- Tue Dec 29, 2009 12:17 pm
- Forum: General
- Topic: LÖVE 0.6.0
- Replies: 54
- Views: 38747
Re: LÖVE 0.6.0
Have you made sure you've installed OpenAL?
(Ubuntu 9.10)
Code: Select all
sudo apt-get install libopenal1
- Tue Dec 29, 2009 11:45 am
- Forum: General
- Topic: LÖVE 0.6.0
- Replies: 54
- Views: 38747
Re: LÖVE 0.6.0
Love is installed in /usr/bin so you need to do to find out about the libraries it uses/needs.
Code: Select all
ldd /usr/bin/love
- Sat Dec 26, 2009 11:42 am
- Forum: Libraries and Tools
- Topic: RPGMaker2k emulator
- Replies: 10
- Views: 6869
Re: RPGMaker2k emulator
Anywhere we can find out more about the project?napco wrote:Well, ehr ehm... I've just moved to C++ and SDL to make the project work also on the PSP and the NDS... And the Wii... And on Windows Mobile... And on Symbian...