Search found 211 matches
- Thu Feb 25, 2010 10:51 am
- Forum: Libraries and Tools
- Topic: 2 Worlds: Code Snippet
- Replies: 2
- Views: 3432
Re: 2 Worlds: Code Snippet
I think it's going to necessarily reduce the number of objects in total you can have in play in the game. The only way I could potentially see that reducing is instead of spawning an entire object, go ahead and track the location and collision rects (your choice in size) of the objects and when you ...
- Thu Feb 25, 2010 7:33 am
- Forum: Libraries and Tools
- Topic: 2 Worlds: Code Snippet
- Replies: 2
- Views: 3432
2 Worlds: Code Snippet
This is the beginning to an idea I had about how to show off using Love to provide multiple gravity directions with collisions in a single game. This is a VERY rough and early draft, and I haven't at all gone into anything like really showing how this premise might work. Right now I use two worlds, ...
- Tue Feb 23, 2010 4:38 am
- Forum: Support and Development
- Topic: [Solved] 0.6.1 Physics Collisions
- Replies: 4
- Views: 4497
Re: 0.6.1 Physics Collisions
I answered my own question. You might want to go ahead and make a whole new topic so your question doesn't get buried with this one.
- Sun Feb 21, 2010 10:41 pm
- Forum: Support and Development
- Topic: [Solved] 0.6.1 Physics Collisions
- Replies: 4
- Views: 4497
Re: 0.6.1 Physics Collisions
Collisions remain unchanged from version 0.5.0, you just have more types now. You now have "add", "persistent" and "remove", as well as "result" which appears (as the 0.6.1 documentation states) to do absolutely nothing. Here. -- Grabbity by Xcmd math.randomse...
- Sun Feb 21, 2010 3:47 pm
- Forum: Support and Development
- Topic: Notepad++ shortcut
- Replies: 12
- Views: 11955
Re: Notepad++ shortcut
I miss Windows 7. Anyway, that should work for everyone. If, like me, you find that you used the "incorrect" version of the short-cut and you want to edit it so that it works right, just quit Notepad++, navigate to your user folder, AppData (it's a hidden folder), Roaming, Notepad++ and ed...
- Sun Feb 21, 2010 3:45 pm
- Forum: Support and Development
- Topic: [Solved] 0.6.1 Physics Collisions
- Replies: 4
- Views: 4497
[Solved] 0.6.1 Physics Collisions
So as ever I'm toying with the physics engine. I've got to say that I'm happy it seems to run a lot faster these days, and certain things seem to function correctly. But along with the changes have come a new way of doing things, and that takes time to learn and the documentation isn't as filled wit...
- Sun Feb 21, 2010 3:38 pm
- Forum: Support and Development
- Topic: Notepad++ shortcut
- Replies: 12
- Views: 11955
Re: Notepad++ shortcut
Am I the only Windows user that puts the love dir in the PATH env var so I can type love in the command prompt? It also makes my notepad++ run command: "love" "$(CURRENT_DIRECTORY)" I'm on Vista, so I try not to muck with the PATH variables. I find that the more I change on the ...
- Sun Feb 21, 2010 3:27 pm
- Forum: Support and Development
- Topic: Notepad++ shortcut
- Replies: 12
- Views: 11955
Re: Notepad++ shortcut
Better late that never, eh? If you're running a 64-bit operating system (like me), and you've installed Love to the Program Files (x86) folder (like I did), then you may need to use the following command: C:\Progra~2\LOVE\love.exe "$(CURRENT_DIRECTORY)" Note the use of "Progra~2"...
- Sun Jul 26, 2009 5:27 pm
- Forum: Games and Creations
- Topic: Löve2Bounce
- Replies: 10
- Views: 7526
Re: Löve2Bounce
So far, cute. It's a fun little game, and it's in the "tower" series of games, I think.
- Sun Jul 19, 2009 5:03 pm
- Forum: Games and Creations
- Topic: FlyCatch v0.0.3
- Replies: 14
- Views: 11029
Re: FlyCatch v0.0.3
http://love2d.org/forum/viewtopic.php?f ... 8343#p8343 -- Updated the "Future Specs" information to include a few other things I'm confident I can build in.