OS: Mac OS X 10.6.8
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CTYPE: C
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Search found 68 matches
- Sun Jun 10, 2012 4:40 pm
- Forum: General
- Topic: System Language Poll
- Replies: 27
- Views: 12393
- Sat Jun 09, 2012 7:56 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 619432
Re: Share a Shader!
Simplex noise terrain generator, based on this project for GLSL noise . There are two things I can't figure out though. One, I want the terrain to wrap horizontally and vertically for a preferably arbitrary pair of dimensions; e.g. the screen width and height. Two, I want to be able stick in a seed ...
- Fri Jun 08, 2012 1:54 am
- Forum: Games and Creations
- Topic: Fora Sim
- Replies: 4
- Views: 3891
Re: Fora Sim
".egg" and ".muffin" domains? That is terrible Aaron! This is not a Sim! It's a domain spam nightmare! I hope ICANN won't reach your sell-out level! :) http://vr-zone.com/articles/google-registers-.google-.docs-.lol-and-other-domains/16122.html Actually, you're both wrong. http:...
- Thu Jun 07, 2012 5:43 pm
- Forum: Games and Creations
- Topic: Fora Sim
- Replies: 4
- Views: 3891
Fora Sim
I don't claim that this game is any good.
Löve package
Repository
Suggestion: Play this while listening to The Italian Plumber.
- Sat Jun 02, 2012 5:10 pm
- Forum: Support and Development
- Topic: Framerate drops after a few minutes in Mac
- Replies: 15
- Views: 11013
Re: Framerate drops after a few minutes in Mac
Aw man, now I have to debug my sound system again. Did anyone figure out the problem with the zombie game? It seems after reading the thread that all that anyone came up with was a setting to turn the sound off completely. All my sounds are .ogg files, all exported from Audacity. All 16-bit PCM and ...
- Sat Jun 02, 2012 3:39 am
- Forum: Support and Development
- Topic: Framerate drops after a few minutes in Mac
- Replies: 15
- Views: 11013
Re: Framerate drops after a few minutes in Mac
On your suggestion, I've attached versions of my game (one .love file, one Mac app) with an FPS meter in the caption. I can confirm that it hovers around 60 FPS during normal gameplay. When it freezes the FPS meter drops to zero, if it manages to update at all.
- Fri Jun 01, 2012 8:28 pm
- Forum: Support and Development
- Topic: Framerate drops after a few minutes in Mac
- Replies: 15
- Views: 11013
Re: Framerate drops after a few minutes in Mac
You could consider problems with things like use of canvas, shaders or anything draw in non-conventional way. Heh, this game started with Löve 0.7 so I never got to put in cool things like that. Weird that I seem to be the only one getting this. Could it possibly be some kind of hardware thing? My ...
- Fri Jun 01, 2012 12:42 am
- Forum: Support and Development
- Topic: Framerate drops after a few minutes in Mac
- Replies: 15
- Views: 11013
Re: Framerate drops after a few minutes in Mac
I've confirmed that I'm running 64-bit. I've tried running my .love file with both Löve LuaJIT and regular Löve while Activity Monitor is open. On the title screen I get about 3-5% CPU usage and 30 MB memory. During gameplay I get about 40% CPU usage with normal Löve (though no performance loss with...
- Thu May 31, 2012 8:55 pm
- Forum: Support and Development
- Topic: Framerate drops after a few minutes in Mac
- Replies: 15
- Views: 11013
Re: Framerate drops after a few minutes in Mac
I tried running the .love file with the JIT version and still got a freeze. The freeze took about 40 seconds to show up in one of my tests.
I think I'm running the 64-bit version of OS X, if that makes a difference.
I think I'm running the 64-bit version of OS X, if that makes a difference.
- Thu May 31, 2012 6:18 pm
- Forum: Support and Development
- Topic: Framerate drops after a few minutes in Mac
- Replies: 15
- Views: 11013
Re: Framerate drops after a few minutes in Mac
I didn't put in an FPS indicator since the drop is pretty obvious. The game basically freezes for me. So you never saw any slowdown with the Mac app version at all? The new versions were actually for fixing and optimizing some stuff in the sound manager (sound_manager.lua). They were partly motivate...