Search found 147 matches
- Mon Feb 19, 2018 4:51 pm
- Forum: Ports
- Topic: LovePotion for Nintendo Switch
- Replies: 3
- Views: 45547
LovePotion for Nintendo Switch
Hello everyone! I'm sure some of you remember when Videah posted about Love for 3DS. Now it's time for the Nintendo Switch! Since then, I've also taken lead on working on the 3DS version which has more features than before. Regardless, I don't have much to show other than some console output on Yuzu...
- Tue Jan 17, 2017 8:16 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722497
Re: What's everyone working on? (tigsource inspired)
Picked back up on this.
- Fri May 20, 2016 4:23 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722497
Re: What's everyone working on? (tigsource inspired)
https://www.youtube.com/watch?v=VqRXOtAZyi8
Using Love Potion, this is the online lobby for Turtle: Invaders 3D fully working.
Expect it to also be for v2.0 of the game.
Using Love Potion, this is the online lobby for Turtle: Invaders 3D fully working.
Expect it to also be for v2.0 of the game.
- Tue May 17, 2016 6:51 am
- Forum: Support and Development
- Topic: Love 0.10.x Android + Linux
- Replies: 7
- Views: 6895
Re: Love 0.10.x Android + Linux
I used the NDK from the wiki, but it didn't work. That's why I tried to use the latest.
- Fri May 13, 2016 3:39 pm
- Forum: Support and Development
- Topic: Love 0.10.x Android + Linux
- Replies: 7
- Views: 6895
Love 0.10.x Android + Linux
Hi all, I'm trying to build love with NDK but it keeps erroring out. I've updated the NDK to the latest and even still it won't work. I originally had to rename files but I think that's not there anymore since I updated. Anyhow, this is what I keep getting: [armeabi] Compile++ : love <= love.cpp mak...
- Mon Apr 11, 2016 6:47 pm
- Forum: Support and Development
- Topic: Creating physics based on image rotation
- Replies: 2
- Views: 3047
Creating physics based on image rotation
Hi all, I'm working on a project where a parent object creates children which are its physics. Each child is 16x16 and I loop through the image data of the parent to create their offsets. However, I canot seem to make these children align with their parent's rotation properly at all. I'd rather not ...
- Tue Jan 26, 2016 11:48 pm
- Forum: General
- Topic: [Sublime Text 3] 0.10.0 API highlights
- Replies: 0
- Views: 2537
[Sublime Text 3] 0.10.0 API highlights
Hey guys!
There was an old Sublime Text 2 plugin for Löve which added the API highlighting. I took that and installed the needed libraries for Python 2.7 and made it dig out the 0.10.0 API.
Download
Place the file inside of
Cheers!
There was an old Sublime Text 2 plugin for Löve which added the API highlighting. I took that and installed the needed libraries for Python 2.7 and made it dig out the 0.10.0 API.
Download
Place the file inside of
Code: Select all
%appdata%\Sublime Text 3\Installed Packages\
- Thu Dec 17, 2015 4:54 pm
- Forum: Games and Creations
- Topic: [LD 34] Antibounce
- Replies: 3
- Views: 4493
Re: [LD 34] Antibounce
Thanks guys!
I'm working on a post-jam version, so if you want me to post that here (it's pretty much done I just need to adjust the pacing perhaps and some other minor things) I will.
I'm working on a post-jam version, so if you want me to post that here (it's pretty much done I just need to adjust the pacing perhaps and some other minor things) I will.
- Tue Dec 15, 2015 4:44 am
- Forum: Games and Creations
- Topic: [LD 34] Antibounce
- Replies: 3
- Views: 4493
[LD 34] Antibounce
Hello Lövers! My game for Ludum Dare 34 is called Antibounce . You play as an infinitely bouncing ball attempting to collect coins and avoid spikes. Gravity will also shift periodically. Not much can be said other than that. I made it in about half a day or a bit longer and finished just before the ...
- Mon Dec 07, 2015 5:54 am
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 520922
Re: love-android-sdl2 (native, 0.9.2)
So I've successfully submitted my game, Turtle: Invaders to the play store. I have a known issue, however. The gyroscope seems to sometimes mess up with the axis directions. By this I mean the player will get stuck going towards the right side of the screen, but it can be fixed if the user adjusts t...