Search found 28 matches
- Mon Apr 09, 2012 2:34 pm
- Forum: Games and Creations
- Topic: Zombehs ~The Rise~ - The Zombie Shooting RPG.
- Replies: 11
- Views: 8398
Re: Zombehs ~The Rise~ - The Zombie Shooting RPG.
I haven't added a bounding box yet, it's not my top priority, I've been thinking about a pathfinding solution for zombies, but I don't know where to start
- Sun Apr 08, 2012 6:14 pm
- Forum: General
- Topic: LÖVE automated building and distribution for all platforms.
- Replies: 14
- Views: 8318
Re: LÖVE automated building and distribution for all platfor
Resurrecting this to report this error. Currently I'm trying to make it build my game so that my friends can try it, but it does not work. Here are the links: Windows http://dist.reflex.so/8RsxO7-zombehs-win.zip .love http://dist.reflex.so/8RsxO7-zombehs.love The .love I uploaded was named "zom...
- Sat Apr 07, 2012 1:35 am
- Forum: Games and Creations
- Topic: Zombehs ~The Rise~ - The Zombie Shooting RPG.
- Replies: 11
- Views: 8398
Re: Zombehs ~The Rise~ - The Zombie Shooting RPG.
Game is updated, the menu sort of works. Added a level up system, I need feedback on the leveling up speed. Should I make it slower, faster or let it be? (the max level in final game is going to be somewhere around 1000) I will make the zombies stronger depending on how long you have played and also...
- Fri Apr 06, 2012 7:12 pm
- Forum: Games and Creations
- Topic: Octopussy's Revenge
- Replies: 26
- Views: 14513
Re: My First Game (Searching ideas for a name ^^)
Game crashes if you change weapon while space is being held down.
- Fri Apr 06, 2012 1:11 am
- Forum: Support and Development
- Topic: How to optimize hardoncollider collision checks?
- Replies: 4
- Views: 3776
Re: How to optimize hardoncollider collision checks?
Thanks vrld, once again. You have helped my so much that I will include you in the credits for the game when I release it. The game is not designed to have zombies stacked, and this problem seems too hard to solve to even care about it. I will update the main thread for this game as much as possible...
- Thu Apr 05, 2012 12:47 am
- Forum: Support and Development
- Topic: How to optimize hardoncollider collision checks?
- Replies: 4
- Views: 3776
Re: How to optimize hardoncollider collision checks?
Hmm, I can't seem to get past your menu, clicking on the buttons has no effect, nor does using arrow keys, wasd, enter, or space. Nevertheless you may want to make sure you are not solving multiple collisions per frame; that was a problem I had before. Happened because I collided with two objects t...
- Wed Apr 04, 2012 2:16 pm
- Forum: Support and Development
- Topic: How to optimize hardoncollider collision checks?
- Replies: 4
- Views: 3776
How to optimize hardoncollider collision checks?
Well another problem appeared when I tried to optimize the FPS in my zombie game. Instead of doing "z:collidesWith(whatever)" in the zombie_update code, I switched to doing the zombie collision checks using "on_collision", I did that because it significantly raised my FPS. But! I...
- Wed Apr 04, 2012 6:42 am
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 55871
Re: Dungeon Crawler
So far so good, waiting for the battle system
- Tue Apr 03, 2012 7:11 pm
- Forum: Games and Creations
- Topic: yet another Qix clone
- Replies: 4
- Views: 3938
Re: yet another Qix clone
Awesome, I found a bug tho. When you clip once and then try to clip again the playfield gets resetted. The white line does not reset with the playfied tho, which means that the white box is getting smaller but the playfield does not. I accidently crashed the game when I tried to cut so that the whit...
- Tue Apr 03, 2012 6:14 pm
- Forum: Games and Creations
- Topic: Zombehs ~The Rise~ - The Zombie Shooting RPG.
- Replies: 11
- Views: 8398
Re: Zombehs!1 - The Zombie Shooting RPG.
Not a bug, I just haven't added a border on the map yet, don't know why, but everytime I have thought about doing that it just slips my mind and I just forget about it haha.Davidobot wrote:Bug:
You can go outside of the map.