Search found 4 matches
- Thu Mar 05, 2009 2:56 am
- Forum: Libraries and Tools
- Topic: Döve - A Löve IDE
- Replies: 16
- Views: 24749
Re: Döve - A Löve IDE - v0.1 Demo
This is a grand project - I wish you the best of luck, since debugging Love apps is a massive pain in the neck, even with error() and Console.
- Sun Feb 15, 2009 4:53 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 1110034
Re: Distributing your games (making a .love file)
It's actually a fairly subtle solution. First, a .app is just a folder - not any type of archive. Loosely, Mac OS's file type registry permits folders to be treated as "packages" or "bundles" -- single files -- while remaining folders in actuality. So, .apps work this way, and so...
- Mon Feb 09, 2009 3:27 pm
- Forum: General
- Topic: Game Distribution & Updating
- Replies: 19
- Views: 11178
Re: Game Distribution & Updating
There's a podcast-like RSS protocol called AppCasting that's used widely to update Mac OS apps thanks to the library Sparkle -- a Sparkle-like functionality built into Löve (which used info in the game.conf) would be top-notch.
- Mon Feb 09, 2009 3:11 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 1110034
Re: Distributing your games (making a .love file)
As a long-time Mac developer, I would like to suggest that love.app should look for Contents/Resources/*.love , where * is whatever the game is named (if there are multiple files, either provide a game selector or choose the alphabetically first one). The Objective-C magic to make this happen is: //...