Search found 4 matches
- Fri Feb 20, 2009 8:29 pm
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 49866
Re: Is LÖVE really necessary?
Ooh, ooh, John Gruber wrote this today : There’s a great line in Programming Perl, the bible on the Perl programming language by Larry Wall (Perl’s creator), Tom Christiansen, and Jon Orwant, which sums up the entire appeal of modern scripting languages: One thing that’s easy about Perl is that you ...
- Wed Feb 18, 2009 9:23 pm
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 49866
Re: Is LÖVE really necessary?
P.S. I am interested in seeing things you have designed. I was speaking from personal experience. I send my sister money, and she sends me outfits that are all matched. If I were allowed to dress myself, I'd dress like jacob nielsen designs. Now, behavior? Behavior I have down. On top of computer p...
- Wed Feb 18, 2009 8:44 am
- Forum: General
- Topic: Plans for LÖVE
- Replies: 19
- Views: 14942
Re: Plans for LÖVE
Can we just get the unicorns, then?
- Wed Feb 18, 2009 8:42 am
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 49866
Re: Is LÖVE really necessary?
LÖVE is, I think, necessary. It fills the niche of an easily distributable cross-platform engine. It uses a well-designed embeddable language that's easy to understand. It's early in it's maturity, but, um, that's why it's version 0.5.0. For me, LÖVE doesn't compete with pygame, it replaces pygame. ...