Search found 97 matches
- Sun Sep 14, 2014 11:02 pm
- Forum: Support and Development
- Topic: [SOLVED]Remove an object from a table.
- Replies: 11
- Views: 12958
Re: Remove an object from a table.
I'm aware of table.remove() but I have to remove a specific object that depends on the order in which the player touches the coins. There’s at least one way to accomplish this. The idea is to manage references to tables instead of indices. Indices change every time you modify the entries in a table...
- Mon Aug 18, 2014 5:04 pm
- Forum: Support and Development
- Topic: Platforms with different speeds look jerky
- Replies: 9
- Views: 7263
Re: Platforms with different speeds look jerky
Hi pacman! Something is definitely up. It is hard to pin-point the exact cause, but I've also encountered this issue. Unfortunately I can't remember how (if) I really solved it. However, I have some suggestions for your. Hopefully we'll be able to identify the problem. Increasing the speed of the mo...
- Tue Jul 29, 2014 10:34 pm
- Forum: Support and Development
- Topic: Flip/Mirror in AnAL !
- Replies: 4
- Views: 4236
Re: Flip/Mirror in AnAL !
Hi NowakFul, check out this post where I suggest a way of flipping a sprite with AnAL:
viewtopic.php?f=4&t=9825&p=60239#p60239
viewtopic.php?f=4&t=9825&p=60239#p60239
- Thu Jul 10, 2014 3:37 am
- Forum: Games and Creations
- Topic: Crystal Crash: Now on Google Play!
- Replies: 8
- Views: 12897
Re: Crystal Crash
This awesome! I love puzzle games like this. I've played a bit and so far I have only a couple of remarks. I had trouble reading the letters on the "Enter your name" screen: https://smilingspider.files.wordpress.com/2014/07/crystal.png The "letter wheel" is a very nice touch. I a...
- Tue Jul 01, 2014 8:56 pm
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 645387
Re: blogs.love2d.org - The Official LÖVE Blogs!
^ Yeah, and it's an excellent introduction to löve shaders, thank you for posting it, Omar! Wherever you are.
- Tue Jun 24, 2014 11:49 pm
- Forum: Games and Creations
- Topic: Rigel
- Replies: 23
- Views: 14769
Re: Rigel
Any time! Thank you for the interest
- Fri Jun 20, 2014 1:33 am
- Forum: Games and Creations
- Topic: Rigel
- Replies: 23
- Views: 14769
Re: Rigel
Hey pacman! Thank you for explanation :) It makes me wonder about two problems. 1. How a map is created/stored? Did you make map editor where you can draw these lines and mess with them? Spot on. The collision maps are stored as tables. The complete level is split into small chunks that are loaded a...
- Fri Jun 13, 2014 7:04 am
- Forum: Games and Creations
- Topic: Rigel
- Replies: 23
- Views: 14769
Re: Rigel
Like a year or so ? When it's done. Are these maps created with polygons? How movement/collisions works in that case? :death: Looks promising :) Hi pacman! Yeah, the paths on the maps are created as polygons using smaller descriptors I call “ sectors ”. The idea is not very complex. Each sector is ...
- Thu Jun 12, 2014 6:29 am
- Forum: Games and Creations
- Topic: Rigel
- Replies: 23
- Views: 14769
Re: Rigel
Thanks for the interest! However, the project is still far away from public release—as there's a lot of stuff I'd like to complete first. I'll eventually get there, but I can't commit to any specific time frame. I suppose it will be out... "When it's done™"!
- Sun Jun 08, 2014 9:02 pm
- Forum: Games and Creations
- Topic: Rigel
- Replies: 23
- Views: 14769
Re: Rigel
Interesting, thanks for the heads up, Roland, I'll be sure to check out that site. Again, thanks to all you guys for your comments, I'm glad you're liking the project so far.