Search found 52 matches
- Sat Mar 30, 2019 12:55 am
- Forum: Support and Development
- Topic: Collision Handling in Breakout Clone
- Replies: 2
- Views: 3836
Re: Collision Handling in Breakout Clone
Your code seems verbose to me, why do you have a 2d block arrey with object like code? Please just use Lua style 1 starts. I would just teleport the block a frame backwards after a collision. if collision then ball.x = ball.x - ball.xv Ball.y = ball.y - ball.yv If magic collision logic then ball.xv ...
- Thu Mar 07, 2019 1:59 am
- Forum: Support and Development
- Topic: Problem to make an Orbit (circle with sin(x) and cos(x)) [SOLVED]
- Replies: 5
- Views: 5973
Re: Proble to make an Orbit (circle with sin(x) and cos(x))
Logic bug?
Floats don't follow indentity laws as the rounding errors stack up
If you want the distance to not change you can't really use addition and subtraction, try fixing the distance at the start of a step then scale the position after your logic
Floats don't follow indentity laws as the rounding errors stack up
If you want the distance to not change you can't really use addition and subtraction, try fixing the distance at the start of a step then scale the position after your logic
- Mon Mar 04, 2019 1:35 pm
- Forum: Games and Creations
- Topic: TetrisL
- Replies: 4
- Views: 8077
Re: TetrisL
Complicated t spins are completely broken a block should never teleport inside another, and I would strongly suggest copying nes teris control nuances. If I put a t block into a 2 wide well and spin, it should flip the piece not do weird things with the three wide versions blah.jpg red to yellow to ...
- Sun Mar 03, 2019 6:36 am
- Forum: Games and Creations
- Topic: A Love2D puzzle game - free keys
- Replies: 13
- Views: 21111
Re: A Love2D puzzle game - free keys
I took 2nd to last, tried to force steam proton run it; it took forever so i tried again assuming it crashed, then again, suddenly 3 copies poped up doing wierd shit to my wm and functionally locked my system. Launching only 1 and letting it do its slow thing works but it misbehaves blocking alttab ...
- Sat Mar 02, 2019 1:40 am
- Forum: Games and Creations
- Topic: A Love2D puzzle game - free keys
- Replies: 13
- Views: 21111
Re: A Love2D puzzle game
Is it really a love game if you compile it and don't ship linux
- Sun Feb 03, 2019 6:54 pm
- Forum: Games and Creations
- Topic: match 3 puzzle game[updated]
- Replies: 6
- Views: 7849
- Sun Feb 03, 2019 6:32 pm
- Forum: Games and Creations
- Topic: match 3 puzzle game[updated]
- Replies: 6
- Views: 7849
Re: complex 2048 style game
now with difficulty and major quality of life improvements. "carts" come every 6 seconds, with random ores and amounts, if you stack up 8, the first cart random empties onto the broad. There is a history of how the ores mixed, so you should know roughly what happened and in theory learn th...
- Sun Feb 03, 2019 7:16 am
- Forum: Games and Creations
- Topic: Turn your Longboard into a game controller
- Replies: 4
- Views: 9298
Re: Turn your Longboard into a game controller
Did you do the hard part of making a jackbox-like game and your not planning on making a jackbox game?
Also why are you ignoring the one true platform?
Also why are you ignoring the one true platform?
- Sat Feb 02, 2019 10:21 am
- Forum: Games and Creations
- Topic: match 3 puzzle game[updated]
- Replies: 6
- Views: 7849
Re: complex 2048 style game
smaller field and fixed combine logic; obsidian is much harder to make, trash won't mix with anything but itself. the game should be much much shorter. Mytherial isn't the only end game that is worth making... in theory. white gold is also possible; the fancy metals like gold are easier just in gene...
- Sat Feb 02, 2019 5:49 am
- Forum: Support and Development
- Topic: Designing market systems
- Replies: 2
- Views: 6689
Re: Designing market systems
From what I heard from reviewers was that moonlighter dropped the ball on the item shop side of things while I can confirm recettear very very much dropped the ball on the combat side; is there different opinion out there?