Search found 28 matches
- Thu Apr 26, 2012 8:04 pm
- Forum: Support and Development
- Topic: "Adding" a number to an variable
- Replies: 12
- Views: 9446
Re: "Adding" a number to an variable
Got it working. Thank you
- Wed Apr 25, 2012 11:13 pm
- Forum: Support and Development
- Topic: "Adding" a number to an variable
- Replies: 12
- Views: 9446
"Adding" a number to an variable
Hello! I have a problem; Let's say i have an variable of the number 250. I want to modify this number by adding digits after it. Like, if i press my "1" button i have created, i want the variable to be 2501 (not 251). If i do variable+1, it will (of course) just become 251, which is not wh...
- Sun Dec 25, 2011 12:33 pm
- Forum: Support and Development
- Topic: Compiling?
- Replies: 20
- Views: 14143
Re: Compiling?
So basically just use some kind of license instead of making it hard for the user? That's a way of doing it
- Tue Dec 20, 2011 10:08 pm
- Forum: Support and Development
- Topic: Gamestates
- Replies: 3
- Views: 4390
Re: Gamestates
Got it. Thanks!
- Tue Dec 20, 2011 7:36 am
- Forum: Support and Development
- Topic: Fine tile scrolling with Tiled
- Replies: 4
- Views: 3896
Re: Fine tile scrolling with Tiled
Your movement actually is per-pixel. The blocky movement is a combination of love.graphics.scale() and flooring your love.graphics.translate() values. Since your pixels are 4x larger this will makes your screen move 4 pixels at a time. This is easier to see if you slow down your speed a lot. Instea...
- Mon Dec 19, 2011 10:20 pm
- Forum: Support and Development
- Topic: Gamestates
- Replies: 3
- Views: 4390
Gamestates
Can someone explain the basics of gamestates for me please? I have read some people suggesting stuff like hump and other libraries, but i want to try and build it myself first. I don't quite understand it, like how you "wrap" the, let's say game code, and separate it from the menu code? Do...
- Mon Dec 19, 2011 10:17 pm
- Forum: Support and Development
- Topic: Fine tile scrolling with Tiled
- Replies: 4
- Views: 3896
Re: Fine tile scrolling with Tiled
Ah, i see! Thanks!
I did use it in the past but i don't anymore, and never got around to deleting it. Done now thoughEllohir wrote:PS: Why the sound file? You don't play it and it's quite a big file.
- Sun Dec 18, 2011 11:33 am
- Forum: Support and Development
- Topic: Fine tile scrolling with Tiled
- Replies: 4
- Views: 3896
Fine tile scrolling with Tiled
Hey, i'm using Advanced Tiled Loader to load maps, and it's working great. However, i wanted the map to scroll when i moved and wrote this piece of code: if love.keyboard.isDown("up", "w") then ty = ty + 250*dt end if love.keyboard.isDown("right", "d") then tx...
- Fri Dec 02, 2011 5:27 pm
- Forum: Support and Development
- Topic: Collision not working
- Replies: 13
- Views: 10887
Re: Collision not working
Sorry for this bump, but i really need a clue on this :( it's nice you be doing progress. just a small alert/advice. it's preferable that you soon "separate" the collision code from the key detection. Is advisable that the key detection turns only it into a variable movement = "right...
- Sun Nov 27, 2011 5:47 pm
- Forum: Support and Development
- Topic: Collision not working
- Replies: 13
- Views: 10887
Re: Collision not working
bump? :o: Ouch, that one hurted me, I kind leaved you hanged sorry but I was expecting first that someone with more experience with that kind of map tiling like the helpful Robin or Kikito (that "invented" the tutorial/system you following) give their incomparable help. My fault but seems...