Search found 1202 matches

by coffee
Wed Jan 30, 2013 5:55 pm
Forum: General
Topic: Blög?
Replies: 38
Views: 33932

Re: Blög?

@slime Just let me to remind you that I was already an inner member for some time. So I did a lot of that morning approval/non-approval of posts and users. BTW I'm not anymore because some soul in irc whined that I didn't deserve it and not because I was sort of tired of do it. Also I remind you tha...
by coffee
Wed Jan 30, 2013 4:02 pm
Forum: General
Topic: Blög?
Replies: 38
Views: 33932

Re: Blög?

Don't worry I only quickly back for do what I do best: Annoy and perturb. I will leave then. I hope this help as reflection of current LÖVE state: - The LÖVE devs: The level of communication and transparency between LÖVE dev team and public is very lacking. Current users and potential users are kept...
by coffee
Thu Jan 17, 2013 11:25 am
Forum: Games and Creations
Topic: [WIP] War of Mages (or War of <something>)
Replies: 17
Views: 12755

Re: [WIP] War of Mages (or War of <something>)

I wish good luck for project spite that already a lot of Chaos kind of remakes/clones/derivatives already done. Since the original author itself is working right now in an official remake (with hex grid as Nixola suggested)... well, maybe IMHO looking "bad timing" or "redundant" ...
by coffee
Fri Dec 28, 2012 2:06 pm
Forum: Support and Development
Topic: X,Y Coordinates not working properly
Replies: 9
Views: 8831

Re: X,Y Coordinates not working properly

melexm wrote: walls.s = love.physics.newEdgeShape(mStartX, mStartX, mEndX, mEndY) // here


Shouldn't be instead walls.s = love.physics.newEdgeShape(mStartX, mStartY, mEndX, mEndY)?
by coffee
Sun Dec 23, 2012 4:50 pm
Forum: Support and Development
Topic: Game "Achievements" not working
Replies: 11
Views: 10028

Re: Game "Achievements" not working

Also why you have two tables, one for the achievements and other for the true/false? You can simple have one single table with all that info but in a more ordered way, for example Even that I understand your thought IMHO I think it's wise for performance questions to divide between two tables of no...
by coffee
Fri Dec 21, 2012 11:16 pm
Forum: Support and Development
Topic: help with this file
Replies: 8
Views: 10433

Re: help with this file

Hello I still have the problem of the collision with the ground here I leave the file with the problem but a picture of what I mean. So, now you added floating platforms and notice that your previous code made for floor don't work now. Well but is no use do another "let's make a platform game&...
by coffee
Fri Dec 21, 2012 4:28 pm
Forum: Support and Development
Topic: help with this file
Replies: 8
Views: 10433

Re: help with this file

Thanks but I still have the problem of the clash. What do you advise me? There isn't much to say from my first post than give you some code. Something simple as this work. Code and measures taken from "Collicion con las paredes x, y" section. I didn't check if your "width + width&quo...
by coffee
Fri Dec 21, 2012 1:22 pm
Forum: Support and Development
Topic: help with this file
Replies: 8
Views: 10433

Re: help with this file

First an advice. Your cube starts game in plain air and due to machine performance oddities you dt could be affected when you land. That way there lot of chances that your player "tunneling" the ground. Half of times I start your game it fails. You can fix this putting in your love.update...
by coffee
Fri Dec 21, 2012 10:10 am
Forum: Games and Creations
Topic: Witchaven, the Roguelike
Replies: 27
Views: 19277

Re: Witchaven, the Roguelike

Yes, it could be dangerous. But the problem of making the movement in love.keypressed is that moving large corridors or places could be a bit tedious and the player would need to press the key to move a lot of times. So I decided the free movement could be better or more comfortable for moving. But...
by coffee
Fri Dec 21, 2012 7:58 am
Forum: Support and Development
Topic: help with this file
Replies: 8
Views: 10433

Re: help with this file

First an advice. Your cube starts game in plain air and due to machine performance oddities you dt could be affected when you land. That way there lot of chances that your player "tunneling" the ground. Half of times I start your game it fails. You can fix this putting in your love.update ...