Search found 48 matches
- Mon Nov 05, 2012 4:40 pm
- Forum: General
- Topic: Sending data beyond port 65535?
- Replies: 1
- Views: 2026
Re: Sending data beyond port 65535?
And I found the answer, ports repeat after 65535, so port 65659 - 65536 (ports 0 to 65535) = 123, which is the open port in my firewall
- Mon Nov 05, 2012 4:35 pm
- Forum: General
- Topic: Sending data beyond port 65535?
- Replies: 1
- Views: 2026
Sending data beyond port 65535?
Please help me figure out how is this happening o.o I made a little program in love to spam udp packets on all ports and capture them on my server with ngrep to test firewall rules. Doing some testing I forgot to stop the port at the "max" 65535 and the program kept "sending" dat...
- Sun Aug 26, 2012 6:14 am
- Forum: Games and Creations
- Topic: Vrtx. Prototype for Space exploration game
- Replies: 8
- Views: 5553
Re: Vrtx. Prototype for Space exploration game
Good suggestion, when zoomed in and moving there's no way to tell which way you're drifting, which while inmersive, can get a bit confusing.Gravy wrote:Very cool. A nice starry background that moves to show you what direction you're going would be cool.
Updated the first post to reflect the latest changes!
- Thu Aug 16, 2012 7:21 pm
- Forum: Games and Creations
- Topic: Vrtx. Prototype for Space exploration game
- Replies: 8
- Views: 5553
Re: Vrtx. Prototype for Space exploration game
A navigation HUD is in the works, a galaxy random generator follows (Generating random layouts of interconnected solar systems in other shapes than just a line), objectives (things to do other than just fly around) will come after that. Some people have been complaining about zooming being weird. Th...
- Thu Aug 16, 2012 12:01 am
- Forum: Games and Creations
- Topic: Vrtx. Prototype for Space exploration game
- Replies: 8
- Views: 5553
Re: Vrtx. Prototype for Space exploration game
For me it's very, very slow. Rolling your own planetary collision detection and resolution system is not that hard. It's a loss less general than what Box2D is designed to handle, in terms of shapes and dynamic things (landing on a planet won't push it away, at least not enough to model it). Yeah I...
- Wed Aug 15, 2012 6:42 pm
- Forum: Games and Creations
- Topic: Vrtx. Prototype for Space exploration game
- Replies: 8
- Views: 5553
Re: Vrtx. Prototype for Space exploration game
Zooming in and out doesn't seem to work properly. How's that? It works fine for me. Also, I miss gravity and collisions. Unlike my previous prototype, this time there's no physics model, in fact the physics module is turned off in the configuration. Gravity and solid planets didn't work well for sc...
- Wed Aug 15, 2012 12:19 pm
- Forum: Games and Creations
- Topic: Vrtx. Prototype for Space exploration game
- Replies: 8
- Views: 5553
Vrtx. Prototype for Space exploration game
This is my little prototype of a game. Very bare bones for now :) Vrtx.love UPDATE: Been busy this last weeks so I haven't done much. (Ok, I admit it, I've been mostly playing other games :b) Changed the galaxy generator, press M toggle the galaxy map, press Tab to select a neighbor system to jump t...
- Tue Aug 14, 2012 6:59 am
- Forum: Support and Development
- Topic: Programming how do?
- Replies: 9
- Views: 5296
Re: Programming how do?
You have that huge monitor and you program in VIM? ._.Inny wrote: Stuff
Image
Wall of text
- Mon Aug 13, 2012 9:43 pm
- Forum: Support and Development
- Topic: Arcs and angles
- Replies: 8
- Views: 5481
Re: Arcs and angles
Thank you very much, I guessed using dot product I could achieve what I wanted but I kept failing to do it :c
- Mon Aug 13, 2012 6:51 pm
- Forum: Support and Development
- Topic: Arcs and angles
- Replies: 8
- Views: 5481
Re: Arcs and angles
Can I get to see that custom arc function? I want to be able to draw this shape and I guess I'll have to create my own function for that: