Search found 48 matches

by meoiswa
Mon Nov 05, 2012 4:40 pm
Forum: General
Topic: Sending data beyond port 65535?
Replies: 1
Views: 2026

Re: Sending data beyond port 65535?

And I found the answer, ports repeat after 65535, so port 65659 - 65536 (ports 0 to 65535) = 123, which is the open port in my firewall
by meoiswa
Mon Nov 05, 2012 4:35 pm
Forum: General
Topic: Sending data beyond port 65535?
Replies: 1
Views: 2026

Sending data beyond port 65535?

Please help me figure out how is this happening o.o I made a little program in love to spam udp packets on all ports and capture them on my server with ngrep to test firewall rules. Doing some testing I forgot to stop the port at the "max" 65535 and the program kept "sending" dat...
by meoiswa
Sun Aug 26, 2012 6:14 am
Forum: Games and Creations
Topic: Vrtx. Prototype for Space exploration game
Replies: 8
Views: 5553

Re: Vrtx. Prototype for Space exploration game

Gravy wrote:Very cool. A nice starry background that moves to show you what direction you're going would be cool.
Good suggestion, when zoomed in and moving there's no way to tell which way you're drifting, which while inmersive, can get a bit confusing.

Updated the first post to reflect the latest changes!
by meoiswa
Thu Aug 16, 2012 7:21 pm
Forum: Games and Creations
Topic: Vrtx. Prototype for Space exploration game
Replies: 8
Views: 5553

Re: Vrtx. Prototype for Space exploration game

A navigation HUD is in the works, a galaxy random generator follows (Generating random layouts of interconnected solar systems in other shapes than just a line), objectives (things to do other than just fly around) will come after that. Some people have been complaining about zooming being weird. Th...
by meoiswa
Thu Aug 16, 2012 12:01 am
Forum: Games and Creations
Topic: Vrtx. Prototype for Space exploration game
Replies: 8
Views: 5553

Re: Vrtx. Prototype for Space exploration game

For me it's very, very slow. Rolling your own planetary collision detection and resolution system is not that hard. It's a loss less general than what Box2D is designed to handle, in terms of shapes and dynamic things (landing on a planet won't push it away, at least not enough to model it). Yeah I...
by meoiswa
Wed Aug 15, 2012 6:42 pm
Forum: Games and Creations
Topic: Vrtx. Prototype for Space exploration game
Replies: 8
Views: 5553

Re: Vrtx. Prototype for Space exploration game

Zooming in and out doesn't seem to work properly. How's that? It works fine for me. Also, I miss gravity and collisions. Unlike my previous prototype, this time there's no physics model, in fact the physics module is turned off in the configuration. Gravity and solid planets didn't work well for sc...
by meoiswa
Wed Aug 15, 2012 12:19 pm
Forum: Games and Creations
Topic: Vrtx. Prototype for Space exploration game
Replies: 8
Views: 5553

Vrtx. Prototype for Space exploration game

This is my little prototype of a game. Very bare bones for now :) Vrtx.love UPDATE: Been busy this last weeks so I haven't done much. (Ok, I admit it, I've been mostly playing other games :b) Changed the galaxy generator, press M toggle the galaxy map, press Tab to select a neighbor system to jump t...
by meoiswa
Tue Aug 14, 2012 6:59 am
Forum: Support and Development
Topic: Programming how do?
Replies: 9
Views: 5296

Re: Programming how do?

Inny wrote: Stuff
Image
Wall of text
You have that huge monitor and you program in VIM? ._.
by meoiswa
Mon Aug 13, 2012 9:43 pm
Forum: Support and Development
Topic: Arcs and angles
Replies: 8
Views: 5481

Re: Arcs and angles

Thank you very much, I guessed using dot product I could achieve what I wanted but I kept failing to do it :c
by meoiswa
Mon Aug 13, 2012 6:51 pm
Forum: Support and Development
Topic: Arcs and angles
Replies: 8
Views: 5481

Re: Arcs and angles

Can I get to see that custom arc function? I want to be able to draw this shape and I guess I'll have to create my own function for that:
Image