Search found 14 matches
- Tue Mar 18, 2014 9:39 pm
- Forum: Support and Development
- Topic: still no letterboxing 0.9 ?
- Replies: 2
- Views: 2387
Re: still no letterboxing 0.9 ?
seems only to crop the overall screen, and i dont know any advanced functions to go with ^^ i kinda reverse engineered this one today http://love2d.org/forums/viewtopic.php?t=12819 though it doesnt work with images and does the usual fullscreen desktop mode (just regroups everything on the top left)...
- Tue Mar 18, 2014 4:20 pm
- Forum: Support and Development
- Topic: still no letterboxing 0.9 ?
- Replies: 2
- Views: 2387
still no letterboxing 0.9 ?
is there something to keep the aspect ratio of 16:9 on a 16:10 monitor for the 0.9?
(im not asking for resolution changer just letterbox to keep the aspect ratio on different monitors)
TLfres doesnt work with me
thank you and kudos for the latest 0.9 update, fell in love all over again
(im not asking for resolution changer just letterbox to keep the aspect ratio on different monitors)
TLfres doesnt work with me
thank you and kudos for the latest 0.9 update, fell in love all over again
- Sun Sep 02, 2012 6:33 pm
- Forum: Support and Development
- Topic: [SOLVED] Streaming sound crashes. (+loading screen)
- Replies: 8
- Views: 6752
Re: [SOLVED] Streaming sound crashes. (+loading screen)
yes well its what i was thinking, if its working for particle system like this:
then it should for the sound...
but still its a good question.
Code: Select all
function love.update(dt)
if player >= 450 then
p:start()
else
p:stop()
end
end
but still its a good question.
- Sun Sep 02, 2012 4:11 pm
- Forum: Support and Development
- Topic: [SOLVED] Streaming sound crashes. (+loading screen)
- Replies: 8
- Views: 6752
Re: Streaming sound crashes.
@Santos
very clean exemple, thank you so i guess i can use it for sound too by placing loadSound() near loadImages()?
@bartbes
i guess i should handle the sound like a particle system(which im more familiar with) thanks
very clean exemple, thank you so i guess i can use it for sound too by placing loadSound() near loadImages()?
@bartbes
i guess i should handle the sound like a particle system(which im more familiar with) thanks
- Sun Sep 02, 2012 1:57 pm
- Forum: Support and Development
- Topic: [SOLVED] Streaming sound crashes. (+loading screen)
- Replies: 8
- Views: 6752
Re: Streaming sound crashes.
player is just a .png pic that moves with direction keys... i see what you mean, no streaming for sound effects... got it. ^^ so how can i get a loading screen then before jumping into the game? because there is a white screen while all the music is loading into the memory when you're using "st...
- Sun Sep 02, 2012 1:16 pm
- Forum: Support and Development
- Topic: [SOLVED] Streaming sound crashes. (+loading screen)
- Replies: 8
- Views: 6752
Re: Streaming sound crashes.
[updted]
- Fri Aug 31, 2012 1:10 pm
- Forum: Support and Development
- Topic: [SOLVED] Streaming sound crashes. (+loading screen)
- Replies: 8
- Views: 6752
[SOLVED] Streaming sound crashes. (+loading screen)
PROBLEM: -when using streaming, sound gets all "clicky" and prog crashes. QUESTION: -how do i get rid of the sound bug and crashes when using streaming. INFO: -all drivers up to date (x86 w8RP 8400build, but had the same pb under w7) -under love 0.8.0 -audio file is an.ogg (212kb .. 18sec)...
- Tue Dec 13, 2011 6:57 pm
- Forum: Support and Development
- Topic: i require a menu please ^^
- Replies: 5
- Views: 3402
Re: i require a menu please ^^
ok i mean, ok
- Fri Dec 09, 2011 9:28 pm
- Forum: Support and Development
- Topic: i require a menu please ^^
- Replies: 5
- Views: 3402
Re: i require a menu please ^^
that wasnt important dude "" anyway... thx, i guess, to correct my misstakes
- Fri Dec 09, 2011 8:29 pm
- Forum: Support and Development
- Topic: i require a menu please ^^
- Replies: 5
- Views: 3402
i require a menu please ^^
Wsup? ^^ I dont know how many of you know C but i will try to explain it simple: How can i create different pages on screen in LOVE (e.g. INTRO then MENUE then GAME then PAUSE etc) in C its kinda easy, You just have to create 2 different .c files (e.g. main.c / menu.c / play.c etc) then include them...