This is really cool
Any plans to allow multiple controllers for local multiplayer games?
Search found 21 matches
- Mon Feb 06, 2012 2:43 pm
- Forum: Libraries and Tools
- Topic: TLbind 1.3 - professional controls made easy (now w/ mouse!)
- Replies: 37
- Views: 54941
- Thu Dec 29, 2011 2:41 pm
- Forum: Support and Development
- Topic: "Screen" blend mode
- Replies: 4
- Views: 4438
Re: "Screen" blend mode
Do you actually need the Screen blend mode, or would simple additive blending work? Try playing around with love.graphics.setBlendMode("additive")
- Wed Dec 28, 2011 4:49 am
- Forum: Support and Development
- Topic: "Screen" blend mode
- Replies: 4
- Views: 4438
Re: "Screen" blend mode
You could definitely do this with a PixelEffect. Just sample two images and put them through the math for a screen effect:
Code: Select all
result = (1.0 - ((1.0 - image1) * (1.0 - image2)))
- Sat Dec 24, 2011 9:26 pm
- Forum: Libraries and Tools
- Topic: Thermodynamic Demo
- Replies: 6
- Views: 3905
Re: Thermodynamic Demo
This shows the foundations of something really amazing. I love figuring out what each material was by seeing how it responded to heat.
- Thu Dec 22, 2011 4:32 pm
- Forum: Games and Creations
- Topic: Forever Alone Pong
- Replies: 6
- Views: 3619
Re: Forever Alone Pong
The ball moves at different speeds on different machines because you've made it dependent on the frame rate: ball.x = ball.x - ball.speed Code like this makes the ball take a step of the same size in every frame regardless of how much time there is between frames. What you could do is simply multipl...
- Fri Dec 16, 2011 4:22 pm
- Forum: Games and Creations
- Topic: SCR Move - SinCosRadMove
- Replies: 9
- Views: 5567
Re: SCR Move - SinCosRadMove
Sweet! You've got it! That type of motion works really well and has a very spacey feel.
- Tue Dec 13, 2011 1:17 pm
- Forum: Games and Creations
- Topic: SCR Move - SinCosRadMove
- Replies: 9
- Views: 5567
Re: SCR Move - SinCosRadMove
Neat! Looks good so far. You probably noticed things don't look quite right when turning at high speeds. If you're going for an asteroids-feel where you drift along and rotate freely without turning like an airplane, you'll want the thrust to control acceleration instead of velocity. What I mean is....
- Wed Nov 30, 2011 3:14 pm
- Forum: Support and Development
- Topic: Shaders in 0.8
- Replies: 8
- Views: 3954
Re: Shaders in 0.8
FTFMhughes wrote:have fun... the physics in 0.8.0 is completely different but the people in irc are very helpful!
- Wed Nov 30, 2011 2:52 pm
- Forum: Support and Development
- Topic: Shaders in 0.8
- Replies: 8
- Views: 3954
Re: Shaders in 0.8
have fun... the physics in 0.8.0 is completely different and completely undocumented!
Re: Skyrim
Yeah, this game is the sole reason why I haven't done any LÖVEing in the last two weeks. Dammit.