Any news regarding this project?
Am very intresed in it
Search found 16 matches
- Fri Jun 22, 2012 1:42 pm
- Forum: Libraries and Tools
- Topic: LPad [LOVE script editor]
- Replies: 19
- Views: 12406
- Thu Jun 14, 2012 9:31 am
- Forum: LÖVE-Android
- Topic: Guide: Building love-native-android
- Replies: 44
- Views: 52877
Re: Guide: Building love-native-android
Thanks alot!
i've tested it and you can really see its an pre-alpha product (Screen size doesnt match. much .love package just dont work wich did in the non love-android-native (love-android))
Thanks alot thoguh +1
i've tested it and you can really see its an pre-alpha product (Screen size doesnt match. much .love package just dont work wich did in the non love-android-native (love-android))
Thanks alot thoguh +1
- Wed Jun 13, 2012 10:34 am
- Forum: LÖVE-Android
- Topic: Guide: Building love-native-android
- Replies: 44
- Views: 52877
Re: Guide: Building love-native-android
Just a reminder Its wednesday
- Tue Jun 05, 2012 4:07 pm
- Forum: Libraries and Tools
- Topic: LPad [LOVE script editor]
- Replies: 19
- Views: 12406
Re: LPad [LOVE script editor]
Cant wait for it, looks very promising
- Tue Jun 05, 2012 10:26 am
- Forum: LÖVE-Android
- Topic: Guide: Building love-native-android
- Replies: 44
- Views: 52877
Re: Guide: Building love-native-android
I don't think it's a good idea to distribute .apk files of love-native-android just yet, because of the current licensing issues. It might actually be illegal to distribute a compiled package of it all without the source code and/or some sort of legal statement or whatever. I understand. I deleted ...
- Mon Jun 04, 2012 11:59 am
- Forum: LÖVE-Android
- Topic: Guide: Building love-native-android
- Replies: 44
- Views: 52877
Re: Guide: Building love-native-android
I compiled it on Lubuntu and it just exported as a APK and it started but when i select No-Game or select a .love it only shows a black screen.
Is it just my phone? (Samsung Galaxy Mini with Stock 2.3.5 Rooted)
Is it just my phone? (Samsung Galaxy Mini with Stock 2.3.5 Rooted)
- Sun Apr 15, 2012 10:34 am
- Forum: Support and Development
- Topic: Love 0.7.x -> Love 0.8.0
- Replies: 2
- Views: 1907
Re: Love 0.7.x -> Love 0.8.0
Actually, when i do that the game doesnt start at all.Petunien wrote:If you mean the message, that your game is may not compatible with 0.8.0, change
toCode: Select all
t.version = 0.8
in the conf.lua.Code: Select all
t.version = "0.8.0"
Then all works fine here.
EDIT: nevermind got it ^.^ thanks alot!
- Sun Apr 15, 2012 10:25 am
- Forum: Support and Development
- Topic: Love 0.7.x -> Love 0.8.0
- Replies: 2
- Views: 1907
Love 0.7.x -> Love 0.8.0
So i tried to port my game (not really a game) to 0.8.0 but i cant seem to figure out whats wrong.
I checked the changelog and i think the only thing related to my code is the love.graphics.setFont() but deleting that doesnt really help.
Anyone knows whats wrong?
I checked the changelog and i think the only thing related to my code is the love.graphics.setFont() but deleting that doesnt really help.
Anyone knows whats wrong?
- Fri Mar 23, 2012 7:50 pm
- Forum: Support and Development
- Topic: Windows 7 Graphical Glitch
- Replies: 13
- Views: 7168
Re: Windows 7 Graphical Glitch
Tottaly fixed it Everything seems fine now (:Robin wrote:That usually seems to resolve the issue, so go for it.
- Fri Mar 23, 2012 7:44 pm
- Forum: Support and Development
- Topic: Windows 7 Graphical Glitch
- Replies: 13
- Views: 7168
Re: Windows 7 Graphical Glitch
I shall try to update my NVIDEA drivers, Maybe itll work then?Robin wrote:Because it's not a computer issue, but a graphics driver issue. Some graphics drivers just suck.Dallox wrote:But if my PC would have PO2, why did it work perfectly on Windows Vista with the same PC?