Nice job, love the concept.
Quite difficult, I couldn't pass the second level so I clicked with frustration until I started skipping (winning) a level everytime I clicked. I think that was a bug xD
Search found 235 matches
- Tue Mar 27, 2012 2:00 pm
- Forum: Games and Creations
- Topic: Roppongi Plus
- Replies: 18
- Views: 8674
Re: New Game
Oops, sorry, copied two times the same link. I should proof-read everything I post, I make lots of typos
Re: New Game
Don't worry too much about learning lua. I didn't know it when I started with löve and didn't have a problem with it. It's really easy, if you've programmed before and know three languages it won't be hard. What I suggest very hard is to look at the wiki. Specially some of the tutorials like Hamster...
- Tue Mar 20, 2012 8:19 pm
- Forum: Support and Development
- Topic: Character movement on collision problem
- Replies: 12
- Views: 5691
Re: Character movement on collision problem
The usual first approach to collision resolution is "if the player enters a wall, push it out quickly". It works, but that makes it really ugly. What you want is to, in one only function, decide if the player can move or not. Doing so, the player is never "inside" the wall. You m...
- Wed Mar 07, 2012 11:44 am
- Forum: Support and Development
- Topic: Declare a key press combination for love.keyboard.isDown?
- Replies: 15
- Views: 6877
Re: Declare a key press combination for love.keyboard.isDown
When the list is empty you have to return true, so that it doesn't break all the ands made with the keys.
- Wed Mar 07, 2012 11:40 am
- Forum: Support and Development
- Topic: that is my first attempt of doing some dungeons
- Replies: 10
- Views: 2367
Re: that is my first attempt of doing some dungeons
It crashes when you are on the exit and try to calculate the way to the exit xD Otherwise it works flawlessly, nice job
- Tue Mar 06, 2012 7:22 pm
- Forum: General
- Topic: A Little Löve Game
- Replies: 13
- Views: 6035
Re: A Little Löve Game
Oh, sorry, I misread your first question. Yes, setX() will "teleport" the object. The most logical way would be to apply a force (with applyForce or applyImpulse) to the body. The x and y components can be calculated just substracting the player position to the object position and normaliz...
- Tue Mar 06, 2012 6:52 pm
- Forum: General
- Topic: A Little Löve Game
- Replies: 13
- Views: 6035
Re: A Little Löve Game
First thing: You can use https://love2d.org/wiki/Shape:setMask to set which shapes collide with others. Second: Using https://love2d.org/wiki/World:setCallbacks you can set what function will execute when two shapes collide. There's an example at https://love2d.org/wiki/Tutorial:PhysicsCollisionCall...
- Fri Mar 02, 2012 12:57 pm
- Forum: General
- Topic: 2012 Märch Showcase
- Replies: 52
- Views: 17428
Re: 2012 Märch Showcase
The perfect excuse to retake projects, I'll see what I can do
- Tue Feb 28, 2012 10:50 pm
- Forum: Support and Development
- Topic: Handling Three Inputs
- Replies: 5
- Views: 2580
Re: Handling Three Inputs
I figured this out when playing Super Mario War four people on the same keyboard, when the player on my left sprinted I couldn't move to the left xD Very fun game.