Search found 235 matches

by Ellohir
Tue Mar 27, 2012 2:00 pm
Forum: Games and Creations
Topic: Roppongi Plus
Replies: 18
Views: 8674

Re: Roppongi Plus

Nice job, love the concept.

Quite difficult, I couldn't pass the second level so I clicked with frustration until I started skipping (winning) a level everytime I clicked. I think that was a bug xD
by Ellohir
Fri Mar 23, 2012 3:07 pm
Forum: General
Topic: New Game
Replies: 6
Views: 2604

Re: New Game

Oops, sorry, copied two times the same link. I should proof-read everything I post, I make lots of typos :(
by Ellohir
Fri Mar 23, 2012 10:42 am
Forum: General
Topic: New Game
Replies: 6
Views: 2604

Re: New Game

Don't worry too much about learning lua. I didn't know it when I started with löve and didn't have a problem with it. It's really easy, if you've programmed before and know three languages it won't be hard. What I suggest very hard is to look at the wiki. Specially some of the tutorials like Hamster...
by Ellohir
Tue Mar 20, 2012 8:19 pm
Forum: Support and Development
Topic: Character movement on collision problem
Replies: 12
Views: 5691

Re: Character movement on collision problem

The usual first approach to collision resolution is "if the player enters a wall, push it out quickly". It works, but that makes it really ugly. What you want is to, in one only function, decide if the player can move or not. Doing so, the player is never "inside" the wall. You m...
by Ellohir
Wed Mar 07, 2012 11:44 am
Forum: Support and Development
Topic: Declare a key press combination for love.keyboard.isDown?
Replies: 15
Views: 6877

Re: Declare a key press combination for love.keyboard.isDown

When the list is empty you have to return true, so that it doesn't break all the ands made with the keys.
by Ellohir
Wed Mar 07, 2012 11:40 am
Forum: Support and Development
Topic: that is my first attempt of doing some dungeons
Replies: 10
Views: 2367

Re: that is my first attempt of doing some dungeons

It crashes when you are on the exit and try to calculate the way to the exit xD Otherwise it works flawlessly, nice job :awesome:
by Ellohir
Tue Mar 06, 2012 7:22 pm
Forum: General
Topic: A Little Löve Game
Replies: 13
Views: 6035

Re: A Little Löve Game

Oh, sorry, I misread your first question. Yes, setX() will "teleport" the object. The most logical way would be to apply a force (with applyForce or applyImpulse) to the body. The x and y components can be calculated just substracting the player position to the object position and normaliz...
by Ellohir
Tue Mar 06, 2012 6:52 pm
Forum: General
Topic: A Little Löve Game
Replies: 13
Views: 6035

Re: A Little Löve Game

First thing: You can use https://love2d.org/wiki/Shape:setMask to set which shapes collide with others. Second: Using https://love2d.org/wiki/World:setCallbacks you can set what function will execute when two shapes collide. There's an example at https://love2d.org/wiki/Tutorial:PhysicsCollisionCall...
by Ellohir
Fri Mar 02, 2012 12:57 pm
Forum: General
Topic: 2012 Märch Showcase
Replies: 52
Views: 17428

Re: 2012 Märch Showcase

The perfect excuse to retake projects, I'll see what I can do :D
by Ellohir
Tue Feb 28, 2012 10:50 pm
Forum: Support and Development
Topic: Handling Three Inputs
Replies: 5
Views: 2580

Re: Handling Three Inputs

I figured this out when playing Super Mario War four people on the same keyboard, when the player on my left sprinted I couldn't move to the left xD Very fun game.