Search found 11 matches
- Sat Mar 24, 2012 4:01 pm
- Forum: Games and Creations
- Topic: falla (formerly noname)
- Replies: 4
- Views: 3324
Re: noname (a catch game)
can u make it salt the frog
- Wed Jan 04, 2012 11:09 am
- Forum: Support and Development
- Topic: Any Good AI Documentation?
- Replies: 6
- Views: 3642
Re: Any Good AI Documentation?
Thanks to everyone who posted, I'll begin reading all the links you've supplied me later today. I can grasp how to use AI like MarekkPie showed an example of, I just need to know where to start.
- Wed Jan 04, 2012 1:39 am
- Forum: Support and Development
- Topic: Any Good AI Documentation?
- Replies: 6
- Views: 3642
Any Good AI Documentation?
Hello, I've come far in Love2D/Lua since I began and have always thought AI to be a really complex thing to add to a game. I've tried searching AI & Artificial Intelligence on the wiki and nothing comes up, searching the forum for AI yields an error theat my criteria hasn't enough characters, an...
- Sun Dec 18, 2011 4:01 pm
- Forum: Support and Development
- Topic: Drawing an Image FROM and Image
- Replies: 15
- Views: 6803
Re: Drawing an Image FROM and Image
You're gonna have to post a screen shot or a sketch of what you are going for, because I'm stumped. All right. This is rake.png against the in-game background: http://i44.tinypic.com/35b5hd2.png Rake.png is draggable by the mouse. When it is dragged, I want raketrail.png to be drawn behind it, as i...
- Sun Dec 18, 2011 2:29 am
- Forum: Support and Development
- Topic: Drawing an Image FROM and Image
- Replies: 15
- Views: 6803
Re: Drawing an Image FROM and Image
Love, unfortunately, doesn't offer a way of drawing ribbons (yet?). I wish it did, though. Create a blank framebuffer and draw to it without clearing. Every frame decrement the opacity of each pixel. I can't remember if 0.7.2 has the explicit framebuffer clearing or if 0.8.0 does. EDIT: Indeed it r...
- Sat Dec 17, 2011 9:46 pm
- Forum: Support and Development
- Topic: Drawing an Image FROM and Image
- Replies: 15
- Views: 6803
Re: Drawing an Image FROM and Image
Love, unfortunately, doesn't offer a way of drawing ribbons (yet?). I wish it did, though. Create a blank framebuffer and draw to it without clearing. Every frame decrement the opacity of each pixel. I can't remember if 0.7.2 has the explicit framebuffer clearing or if 0.8.0 does. EDIT: Indeed it r...
- Fri Dec 16, 2011 10:57 am
- Forum: Support and Development
- Topic: Drawing an Image FROM and Image
- Replies: 15
- Views: 6803
Re: Drawing an Image FROM and Image
Darn,it stinks that there's no way to make one of these ribbons.Thanks for the useful info anyway!
- Thu Dec 15, 2011 11:02 am
- Forum: Support and Development
- Topic: Drawing an Image FROM and Image
- Replies: 15
- Views: 6803
Re: Drawing an Image FROM and Image
Say I have an image called rake.png and it is draggable. I would like an image named raketrail.png to become drawn from the mouse while rake.png is dragged.Taehl wrote:Define "draw an image from an image".
- Thu Dec 15, 2011 1:48 am
- Forum: Support and Development
- Topic: Drawing an Image FROM and Image
- Replies: 15
- Views: 6803
Re: Drawing an Image FROM and Image
Looks like you need to learn about ParticleSystem s. You can find example code in particles.love in the demos zip archive . Oh my ... that seems very complex. Would anyone be able to just post a finished code based on what I asked for? Although I'm definitely going to read up on what Linx posted, I...
- Thu Dec 15, 2011 12:23 am
- Forum: Support and Development
- Topic: Drawing an Image FROM and Image
- Replies: 15
- Views: 6803
Drawing an Image FROM and Image
I'm still learning a little Lua, though I have a decent understanding of how it works. Being the newbie I am I have become stumped. Say I have an image called "rake.png." It is draggable by the mouse. How can I draw an image called "raketrail.png" from rake.png if rake is being d...