Search found 11 matches

by NeoFLoyd
Sat Mar 24, 2012 4:01 pm
Forum: Games and Creations
Topic: falla (formerly noname)
Replies: 4
Views: 3324

Re: noname (a catch game)

can u make it salt the frog
by NeoFLoyd
Wed Jan 04, 2012 11:09 am
Forum: Support and Development
Topic: Any Good AI Documentation?
Replies: 6
Views: 3642

Re: Any Good AI Documentation?

Thanks to everyone who posted, I'll begin reading all the links you've supplied me later today. I can grasp how to use AI like MarekkPie showed an example of, I just need to know where to start.
by NeoFLoyd
Wed Jan 04, 2012 1:39 am
Forum: Support and Development
Topic: Any Good AI Documentation?
Replies: 6
Views: 3642

Any Good AI Documentation?

Hello, I've come far in Love2D/Lua since I began and have always thought AI to be a really complex thing to add to a game. I've tried searching AI & Artificial Intelligence on the wiki and nothing comes up, searching the forum for AI yields an error theat my criteria hasn't enough characters, an...
by NeoFLoyd
Sun Dec 18, 2011 4:01 pm
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 6803

Re: Drawing an Image FROM and Image

You're gonna have to post a screen shot or a sketch of what you are going for, because I'm stumped. All right. This is rake.png against the in-game background: http://i44.tinypic.com/35b5hd2.png Rake.png is draggable by the mouse. When it is dragged, I want raketrail.png to be drawn behind it, as i...
by NeoFLoyd
Sun Dec 18, 2011 2:29 am
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 6803

Re: Drawing an Image FROM and Image

Love, unfortunately, doesn't offer a way of drawing ribbons (yet?). I wish it did, though. Create a blank framebuffer and draw to it without clearing. Every frame decrement the opacity of each pixel. I can't remember if 0.7.2 has the explicit framebuffer clearing or if 0.8.0 does. EDIT: Indeed it r...
by NeoFLoyd
Sat Dec 17, 2011 9:46 pm
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 6803

Re: Drawing an Image FROM and Image

Love, unfortunately, doesn't offer a way of drawing ribbons (yet?). I wish it did, though. Create a blank framebuffer and draw to it without clearing. Every frame decrement the opacity of each pixel. I can't remember if 0.7.2 has the explicit framebuffer clearing or if 0.8.0 does. EDIT: Indeed it r...
by NeoFLoyd
Fri Dec 16, 2011 10:57 am
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 6803

Re: Drawing an Image FROM and Image

Darn,it stinks that there's no way to make one of these ribbons.Thanks for the useful info anyway!
by NeoFLoyd
Thu Dec 15, 2011 11:02 am
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 6803

Re: Drawing an Image FROM and Image

Taehl wrote:Define "draw an image from an image".
Say I have an image called rake.png and it is draggable. I would like an image named raketrail.png to become drawn from the mouse while rake.png is dragged.
by NeoFLoyd
Thu Dec 15, 2011 1:48 am
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 6803

Re: Drawing an Image FROM and Image

Looks like you need to learn about ParticleSystem s. You can find example code in particles.love in the demos zip archive . Oh my ... that seems very complex. Would anyone be able to just post a finished code based on what I asked for? Although I'm definitely going to read up on what Linx posted, I...
by NeoFLoyd
Thu Dec 15, 2011 12:23 am
Forum: Support and Development
Topic: Drawing an Image FROM and Image
Replies: 15
Views: 6803

Drawing an Image FROM and Image

I'm still learning a little Lua, though I have a decent understanding of how it works. Being the newbie I am I have become stumped. Say I have an image called "rake.png." It is draggable by the mouse. How can I draw an image called "raketrail.png" from rake.png if rake is being d...