Search found 10 matches
- Mon Jul 23, 2012 2:37 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193877
Re: Avatars: OBEY!
Just returned to the world of LÖVE, and found the perfect avatar for my profile. (Well, almost perfect. Certain magical girls would disagree.)
- Mon Mar 19, 2012 11:50 pm
- Forum: General
- Topic: Text typeout effect?
- Replies: 5
- Views: 4156
Re: Text typeout effect?
Wow, you guys are awesome!
(And no wonder I failed to do this, I went a completely different and overcomplicated way...)
Thank you very much!
(And no wonder I failed to do this, I went a completely different and overcomplicated way...)
Thank you very much!
- Mon Mar 19, 2012 9:14 pm
- Forum: General
- Topic: Text typeout effect?
- Replies: 5
- Views: 4156
Text typeout effect?
Hello all. Is there someone around here who managed to implement delayed text typeout (or typewriter, whatewer is it supposed to be called) effect, like the system used in visual novels/RPGs? (Here's a video of a VN engine in action, check the way the text is displayed: http://www.youtube.com/watch?...
- Sun Mar 11, 2012 10:06 pm
- Forum: General
- Topic: Love Compiler
- Replies: 7
- Views: 5292
Re: Love Compiler
It's effectively the same thing as the Love2d compiler mentioned in the wiki. If you start lovec.exe, and drag a .love file on it, it will pack it into the main executable.
- Sat Mar 10, 2012 11:35 pm
- Forum: General
- Topic: Alternate ways to store data files
- Replies: 16
- Views: 12357
Re: Alternate ways to store data files
Alright, thanks everybody for your replies. After playing around with Löve for an extended time, I got used to it, and decided to leave everything as is. I read the Lua manual as well on file io, and realized that I can still encode, for example, the dialog texts in a custom binary format, if I don'...
- Sat Mar 10, 2012 1:23 pm
- Forum: General
- Topic: Alternate ways to store data files
- Replies: 16
- Views: 12357
Re: Alternate ways to store data files
Interesting then. I'm on Win7 at the moment. I play a certain game that was made with RPG Maker, and it definitely stores the save file in the same directory as the executable, and it does not require admin rights.
- Sat Mar 10, 2012 1:05 pm
- Forum: General
- Topic: Alternate ways to store data files
- Replies: 16
- Views: 12357
Re: Alternate ways to store data files
So to put it short, it doesn't worth the effort to use it with C++ at the moment. Anyway, it's nice to hear that the devs have plans to make it usable this way someday. What is left for me then is to either get used to the fact that my entire game will be written in Lua, or use Löve only as a protot...
- Sat Mar 10, 2012 3:52 am
- Forum: General
- Topic: Alternate ways to store data files
- Replies: 16
- Views: 12357
Re: Alternate ways to store data files
I think what you are asking for and the way LOVE is designed are mutually incompatible. As far as I know, Löve is designed to be a general-purpose 2D engine. What I need is a general-purpose 2D engine. It has a pretty extensive Lua interface, but the engine itself is still coded in C++. And then it...
- Sat Mar 10, 2012 2:50 am
- Forum: General
- Topic: Alternate ways to store data files
- Replies: 16
- Views: 12357
Re: Alternate ways to store data files
Thanks for your reply. Well, trust me, I've seen a few casual gamers who managed to open even proprietary archive formats just to figure out something they couldn't solve ingame. So it's simply not a good idea to serve the whole internal game mechanism to the player. In game that's entirely algorith...
- Sat Mar 10, 2012 12:10 am
- Forum: General
- Topic: Alternate ways to store data files
- Replies: 16
- Views: 12357
Alternate ways to store data files
Hello all! I'm planning to develop a 2D RPG. Originally, I started to write an SDL-based engine from scratch, but then I found Löve. So I started to play with it, and I like it very much, it's an amazing 2D engine. The only thing that holds me back at the moment is that it's entirely Lua-driven. Eve...