Search found 10 matches

by N_K
Mon Jul 23, 2012 2:37 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1193877

Re: Avatars: OBEY!

Just returned to the world of LÖVE, and found the perfect avatar for my profile. (Well, almost perfect. Certain magical girls would disagree.)
by N_K
Mon Mar 19, 2012 11:50 pm
Forum: General
Topic: Text typeout effect?
Replies: 5
Views: 4156

Re: Text typeout effect?

Wow, you guys are awesome!

(And no wonder I failed to do this, I went a completely different and overcomplicated way...)

Thank you very much! :ultraglee:
by N_K
Mon Mar 19, 2012 9:14 pm
Forum: General
Topic: Text typeout effect?
Replies: 5
Views: 4156

Text typeout effect?

Hello all. Is there someone around here who managed to implement delayed text typeout (or typewriter, whatewer is it supposed to be called) effect, like the system used in visual novels/RPGs? (Here's a video of a VN engine in action, check the way the text is displayed: http://www.youtube.com/watch?...
by N_K
Sun Mar 11, 2012 10:06 pm
Forum: General
Topic: Love Compiler
Replies: 7
Views: 5292

Re: Love Compiler

It's effectively the same thing as the Love2d compiler mentioned in the wiki. If you start lovec.exe, and drag a .love file on it, it will pack it into the main executable.
by N_K
Sat Mar 10, 2012 11:35 pm
Forum: General
Topic: Alternate ways to store data files
Replies: 16
Views: 12357

Re: Alternate ways to store data files

Alright, thanks everybody for your replies. After playing around with Löve for an extended time, I got used to it, and decided to leave everything as is. I read the Lua manual as well on file io, and realized that I can still encode, for example, the dialog texts in a custom binary format, if I don'...
by N_K
Sat Mar 10, 2012 1:23 pm
Forum: General
Topic: Alternate ways to store data files
Replies: 16
Views: 12357

Re: Alternate ways to store data files

Interesting then. I'm on Win7 at the moment. I play a certain game that was made with RPG Maker, and it definitely stores the save file in the same directory as the executable, and it does not require admin rights.
by N_K
Sat Mar 10, 2012 1:05 pm
Forum: General
Topic: Alternate ways to store data files
Replies: 16
Views: 12357

Re: Alternate ways to store data files

So to put it short, it doesn't worth the effort to use it with C++ at the moment. Anyway, it's nice to hear that the devs have plans to make it usable this way someday. What is left for me then is to either get used to the fact that my entire game will be written in Lua, or use Löve only as a protot...
by N_K
Sat Mar 10, 2012 3:52 am
Forum: General
Topic: Alternate ways to store data files
Replies: 16
Views: 12357

Re: Alternate ways to store data files

I think what you are asking for and the way LOVE is designed are mutually incompatible. As far as I know, Löve is designed to be a general-purpose 2D engine. What I need is a general-purpose 2D engine. It has a pretty extensive Lua interface, but the engine itself is still coded in C++. And then it...
by N_K
Sat Mar 10, 2012 2:50 am
Forum: General
Topic: Alternate ways to store data files
Replies: 16
Views: 12357

Re: Alternate ways to store data files

Thanks for your reply. Well, trust me, I've seen a few casual gamers who managed to open even proprietary archive formats just to figure out something they couldn't solve ingame. So it's simply not a good idea to serve the whole internal game mechanism to the player. In game that's entirely algorith...
by N_K
Sat Mar 10, 2012 12:10 am
Forum: General
Topic: Alternate ways to store data files
Replies: 16
Views: 12357

Alternate ways to store data files

Hello all! I'm planning to develop a 2D RPG. Originally, I started to write an SDL-based engine from scratch, but then I found Löve. So I started to play with it, and I like it very much, it's an amazing 2D engine. The only thing that holds me back at the moment is that it's entirely Lua-driven. Eve...