
Search found 52 matches
- Sat Mar 17, 2012 12:54 am
- Forum: Support and Development
- Topic: Best way to load and display an art intensive game
- Replies: 7
- Views: 4585
Re: Best way to load and display an art intensive game
Alright, thanks I'll look into it 

- Sat Mar 17, 2012 12:20 am
- Forum: Support and Development
- Topic: Best way to load and display an art intensive game
- Replies: 7
- Views: 4585
Re: Best way to load and display an art intensive game
Thanks, Robin.
@Slime
Sprite batches? I'm assuming thats like making folders for a sprite set in a certain area and loading those? Or is it a LÖVE thing that I should be googling? ;P
@Slime
Sprite batches? I'm assuming thats like making folders for a sprite set in a certain area and loading those? Or is it a LÖVE thing that I should be googling? ;P
- Fri Mar 16, 2012 11:01 pm
- Forum: Support and Development
- Topic: Best way to load and display an art intensive game
- Replies: 7
- Views: 4585
Re: Best way to load and display an art intensive game
So load images while the game is in being played? That seems like it would be slow.
- Fri Mar 16, 2012 10:36 pm
- Forum: Support and Development
- Topic: Best way to load and display an art intensive game
- Replies: 7
- Views: 4585
Best way to load and display an art intensive game
I've been throwing around the idea of making a city themed rpg/platformer (similar to Scott Pilgrim vs The World: The Game). I want to have two (three with front/interactive portion of the level) layered parallax scrolling. The game itself would be themed at a pretty low-res, 16-bit-esque, but the a...
- Thu Mar 15, 2012 7:29 pm
- Forum: Libraries and Tools
- Topic: Gspöt - retained GUI lib
- Replies: 169
- Views: 182349
Re: Gspöt - formerly Yet another stateful GUI
Ohhh you press load map again ^_^
I just played it, the coding impresses me although being honest the game could be better ;P
I just played it, the coding impresses me although being honest the game could be better ;P
- Thu Mar 15, 2012 6:31 pm
- Forum: Libraries and Tools
- Topic: Gspöt - retained GUI lib
- Replies: 169
- Views: 182349
Re: Gspöt - formerly Yet another stateful GUI
I cant seem to figure out how to select a map and start the game ;P
- Wed Mar 14, 2012 11:45 pm
- Forum: Support and Development
- Topic: recursive shadowcasting FOV in ascii rogue
- Replies: 19
- Views: 10188
Re: recursive shadowcasting FOV in ascii rogue
You should load maps from a txt file, that would be awesome ;P
- Wed Mar 14, 2012 11:37 pm
- Forum: Support and Development
- Topic: recursive shadowcasting FOV in ascii rogue
- Replies: 19
- Views: 10188
Re: recursive shadowcasting FOV in ascii rogue
:O
Vury nice
Vury nice
- Wed Mar 14, 2012 11:35 pm
- Forum: Support and Development
- Topic: Help me with some Trigonometrics, plz? :(
- Replies: 23
- Views: 14029
Re: Help me with some Trigonometrics, plz? :(
Oooh then you want the arc sin of the radius divided by the distance minus... wait nevermind he already said it. Should be good ;P
- Wed Mar 14, 2012 11:22 pm
- Forum: Support and Development
- Topic: Help me with some Trigonometrics, plz? :(
- Replies: 23
- Views: 14029
Re: Help me with some Trigonometrics, plz? :(
I guess that is what you need to do then. Good luck 
Btw it's alt+0214 for a captial Ö
EDIT: TechoCat that's not what he meant I think, he wanted points on the farthest two sides in the middle of the circle I believe. (if I said that right xD)

Btw it's alt+0214 for a captial Ö

EDIT: TechoCat that's not what he meant I think, he wanted points on the farthest two sides in the middle of the circle I believe. (if I said that right xD)