Search found 4 matches
- Sun Mar 18, 2012 10:57 pm
- Forum: Support and Development
- Topic: How to use SQLite with Love (Using additional binaries)
- Replies: 7
- Views: 6616
Re: How to use SQLite with Love (Using additional binaries)
Is this something that can't be done with serialization? When you say pulling "down" from a database, does this mean you're pulling from a database that is online? If so I'd say make a web API for this, would work much better. I'd avoid databasing small amounts of information, whereas ser...
- Sat Mar 17, 2012 8:26 pm
- Forum: Support and Development
- Topic: How to use SQLite with Love (Using additional binaries)
- Replies: 7
- Views: 6616
How to use SQLite with Love (Using additional binaries)
Ok, well I want to use SQLite in my game to pull down information from a database, but I don't know how to go about doing it. I know I will have to make a different version for each platform (which I don't mind) but I still have no idea how to use it with LOVE. Any ideas?
- Fri Mar 09, 2012 9:33 pm
- Forum: General
- Topic: Native game distribution on Mac OSX
- Replies: 9
- Views: 8227
Re: Native game distribution on Mac OSX
I mean, I would like to compile my .love package to create a Unix Executable in a way where no one will be able to get into sensitive server information, or at least to an extent where most people won't be able to get into my code.
- Fri Mar 09, 2012 5:17 pm
- Forum: General
- Topic: Native game distribution on Mac OSX
- Replies: 9
- Views: 8227
Native game distribution on Mac OSX
Is there a way to distribute a LOVE game on a mac by compiling a native unix executable and making a App package from that?