I was able to put together a working system in Kurosuke with Box2D without as much difficulty as everyone seems convinced of, but it does mean I can't do one-way platforms. LÖVE 0.8.0 will make one-way platforms a possibility. :D I think my RPG project will be more easy to do :P One think more, wha...
Personally I think a good collision system is WAY harder to code than tile maps. Luckily you don't have to do either. http://vrld.github.com/HardonCollider/ http://love2d.org/forums/viewtopic.php?f=5&t=2567 Thank you by the help ;) . Im glad there are grateful people in this forum :ultrahappy:
Oh, thank you guys, I will try to make the collition system, but play a little bit with Box2D, I hope you guys like this project . I think, will be a quite hard to do the collition system because its my first platform project, wish me luck .
Hello guys, Im making a platform game named Qbic. The story will be SMB-like with some RPG, like upgradable weapons, skills, etc. But I dont know if I need to make it with physics or with statements like 'for', 'do' or 'while'. I really need help with how to make it without physics. I appreciate you...