even better, thanksTaehl wrote:I made the TLfres library just for this.
Search found 4 matches
- Thu Nov 24, 2011 4:01 am
- Forum: Support and Development
- Topic: Resolution
- Replies: 4
- Views: 2763
Re: Resolution
- Thu Nov 24, 2011 2:54 am
- Forum: Support and Development
- Topic: Resolution
- Replies: 4
- Views: 2763
Re: Resolution
this seems adequate
thanks
thanks
- Thu Nov 24, 2011 2:33 am
- Forum: Support and Development
- Topic: Resolution
- Replies: 4
- Views: 2763
Resolution
I'll star off by saying I'm a complete idiot so bear with me. Is it possible with love to make a game where the resolution is scalable? For example all the demos that I see are always at a fixed resolution (you can go full screen but of course it just stretches it) i've never seen one where the game...
- Mon Oct 10, 2011 11:53 am
- Forum: Support and Development
- Topic: User input
- Replies: 2
- Views: 2066
User input
looking to make a very simple text based adventure with a gui and maybe some sounds/music how would i go about getting using input and printing? like: print("what is your name?") name = io.read() print("hello"name) but for love. all i have so far is function love.draw() love.grap...