Agreed!thelinx wrote:You just define enemy.add as
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function enemy.add(self, args) print(args.race, args.weapons) end
Search found 33 matches
- Thu Feb 16, 2012 5:29 pm
- Forum: Support and Development
- Topic: Basic concepts of OOP
- Replies: 10
- Views: 6335
Re: Basic concepts of OOP
- Thu Feb 16, 2012 5:05 pm
- Forum: Support and Development
- Topic: Basic concepts of OOP
- Replies: 10
- Views: 6335
Re: Basic concepts of OOP
Sorry, didn't realize my manual was that old.bartbes wrote:You shouldn't be using the arg table anymore, it's been deprecated back in lua 5.1, use ... now.
- Thu Feb 16, 2012 4:54 pm
- Forum: Support and Development
- Topic: Basic concepts of OOP
- Replies: 10
- Views: 6335
Re: Basic concepts of OOP
...can I get a way of direct define the values I really want and don't define it all the rest/between? I would need some kind of enemy:add(...) "variable/value" parser instead of direct lua variable assign? I think what you're looking for is a function with the format: function foo(...) w...
- Tue Feb 07, 2012 11:27 pm
- Forum: Support and Development
- Topic: How's my style?
- Replies: 4
- Views: 2671
Re: How's my style?
The last comment is that ui:drawTextWindow's implementation is just too big. It does too many things. You seem to understand that; you have tried to "make it easier to understand" by adding comments. Instead, move each chunk to its own function (probably a local private function)... Thank...
- Tue Feb 07, 2012 9:13 pm
- Forum: Support and Development
- Topic: [SOLVED] Running Love in a new terminal (Linux)
- Replies: 2
- Views: 2192
Re: [SOLVED] Running Love in a new terminal (Linux)
I was going to recommend making a small shells script and just close Love through that, glad you figured it out!
- Tue Feb 07, 2012 7:15 pm
- Forum: Support and Development
- Topic: Shooting enemies
- Replies: 7
- Views: 3442
Re: Shooting enemies
Yeah, insert them in a table so you can show some nice explosions before removing them :crazy: or don't remove them if you want them to be show them dead on the floor or can be risen again as zombies :D I never delete enemies, you could potentially resurrect them even after re-starting the game and...
- Tue Feb 07, 2012 6:48 pm
- Forum: Support and Development
- Topic: Shooting enemies
- Replies: 7
- Views: 3442
Re: Shooting enemies
If you spawn many enemies and kill them rapidly your game crashes (cannot index enemy table), since you edit the table you're looping through.
- Tue Feb 07, 2012 6:35 pm
- Forum: Support and Development
- Topic: How to load map from txt file
- Replies: 6
- Views: 4944
Re: How to load map from txt file
You could save everything to a .lua file and just load it with the built in Lua functions.
EDIT: Nevermind, didn't read enough replies. TSerial seems like what you need.
EDIT: Nevermind, didn't read enough replies. TSerial seems like what you need.
- Tue Feb 07, 2012 6:31 pm
- Forum: Support and Development
- Topic: How's my style?
- Replies: 4
- Views: 2671
How's my style?
I've been programming a SRPG for a few days now and am slowly building useful tables and functions to use during development. I really don't have someone who can comment on my style in person, so I figured that some advice from the Love2D community would be nice. This code stands on it's own, so you...
- Mon Jan 16, 2012 6:59 am
- Forum: Libraries and Tools
- Topic: Some tries with steering
- Replies: 7
- Views: 5748
Re: Some tries with steering
This is really, really neat. Going to look at the source tomorrow.