Very impressive stuff, Google Sketchup is a good idea. Good to see it's all coming together.
-Kazagha
Search found 40 matches
- Wed Dec 14, 2011 12:43 am
- Forum: Libraries and Tools
- Topic: .hack's Altimit OS Clone
- Replies: 11
- Views: 10024
- Mon Dec 12, 2011 12:52 am
- Forum: Support and Development
- Topic: Help With Tile Collisions
- Replies: 6
- Views: 5317
Re: Help With Tile Collisions
Have a look at the attached.
I am no expert; speaking of which the left hand side collision seems to stick for some reason...
-Kazagha
I am no expert; speaking of which the left hand side collision seems to stick for some reason...
-Kazagha
- Sun Dec 11, 2011 4:27 am
- Forum: Support and Development
- Topic: Help With Tile Collisions
- Replies: 6
- Views: 5317
Re: Help With Tile Collisions
Bugger. I won't have access to that computer again until tomorrow. I will try to post it again then.
-Kazagha
-Kazagha
- Sun Dec 11, 2011 3:44 am
- Forum: Support and Development
- Topic: TILE GAME!
- Replies: 16
- Views: 9755
Re: TILE GAME!
Ding Dong for that; http://whiteninjacomics.com/comics/munchkins.shtmlJack5500 wrote:This is the best tutorial ever. Please finish it. It helped me a lot!
- Fri Dec 09, 2011 4:08 am
- Forum: Support and Development
- Topic: Help With Tile Collisions
- Replies: 6
- Views: 5317
Re: Help With Tile Collisions
I changed a few things around to help me understand how things work but the principal should work, have a look at the attached; I changed the map to 1s and 0s for ease of understanding. Also the collision is from the top left corner the up/down/left/right numbers have changed. The inelegant solution...
- Fri Dec 09, 2011 1:59 am
- Forum: Support and Development
- Topic: Help With Tile Collisions
- Replies: 6
- Views: 5317
Re: Help With Tile Collisions
There is a lot to get my head around; Firstly do you need to change the following from true to false? if love.keyboard.isDown("w") and colisionOnBottom == true then player1Y = player1Y - 1 end I am not quite sure why it's not picking up collisions in the right places, but I think because o...
- Thu Dec 01, 2011 3:21 am
- Forum: Support and Development
- Topic: Animations in Love.
- Replies: 10
- Views: 14356
Re: Animations in Love.
I have been wondering how to do a timer of sorts (and animation), very cool.
-Kazagha
-Kazagha
- Thu Dec 01, 2011 2:55 am
- Forum: General
- Topic: What software/methods do you use to edit/run your code?
- Replies: 34
- Views: 21935
Re: What software/methods do you use to edit/run your code?
It was quite the reading comprehension failure on my part. I did read the bit about running it from the command line, I remember that but it didn't click. Maybe a bold subheading under Windows, <Running from directory> and <Running from .love file>. Or a picture; directory.gif -Kazagha
- Wed Nov 30, 2011 3:01 am
- Forum: General
- Topic: What software/methods do you use to edit/run your code?
- Replies: 34
- Views: 21935
Re: What software/methods do you use to edit/run your code?
It's pretty cool that you can run it directly from a directory without needing to package it into a .love file. I didn't know that. I think I will be doing it this way in the future. Interesting. You're not the first to be surprised this is possible. Why would so many people not know this? For me i...
- Tue Nov 29, 2011 1:53 am
- Forum: General
- Topic: What software/methods do you use to edit/run your code?
- Replies: 34
- Views: 21935
Re: What software/methods do you use to edit/run your code?
Windows, using Notepad++: 1) Keep my project in a folder, instead of a .love 2) Edit code in N++ 3) Hit F5 to test, with the command "D:\Dev\Love\love.exe D:\Dev\Love\whatever" 4) Iterate! It's pretty cool that you can run it directly from a directory without needing to package it into a ...