Search found 31 matches
- Sat Nov 03, 2012 5:45 pm
- Forum: Support and Development
- Topic: compiled love project can´t find folders (i guess)
- Replies: 7
- Views: 5475
Re: compiled love project can´t find folders (i guess)
That is clear. I began with my project when i was a newbe. But time has changed...
- Sat Nov 03, 2012 2:34 pm
- Forum: Support and Development
- Topic: compiled love project can´t find folders (i guess)
- Replies: 7
- Views: 5475
Re: compiled love project can´t find folders (i guess)
Thanks for your answers. I will try to get the log files running and i ´ll write back if i find out sth. new.
My next post could take a while ´cause i´ve a lot to do.
lg
Wombat
My next post could take a while ´cause i´ve a lot to do.
lg
Wombat
- Fri Nov 02, 2012 2:20 pm
- Forum: Support and Development
- Topic: compiled love project can´t find folders (i guess)
- Replies: 7
- Views: 5475
Re: compiled love project can´t find folders (i guess)
Hi, thanks for your answers so far. Unfortunately i don´t get error messages. Neither with the .exe nor with the .love.
Is it possible to aktivate an errorlog or sth. like that int the config file?
EDIT: Is it allowed to use white spaces and "-" in Filenames?
Is it possible to aktivate an errorlog or sth. like that int the config file?
EDIT: Is it allowed to use white spaces and "-" in Filenames?
- Fri Nov 02, 2012 11:31 am
- Forum: Support and Development
- Topic: compiled love project can´t find folders (i guess)
- Replies: 7
- Views: 5475
compiled love project can´t find folders (i guess)
Hi community, today i wanted to compile my love project to an .exe file. No problems so far. But when i want to open it, the program shuts down when it has to load image files from subfolders. My current folder structer is as follows: root directory main.lua other lua files images folder images.png ...
- Fri Oct 21, 2011 8:45 pm
- Forum: Support and Development
- Topic: Particle effects editor?
- Replies: 17
- Views: 36162
Re: Particle effects editor?
It works for me!!! Thanks for this amazing tool^^.
- Thu Oct 13, 2011 8:52 am
- Forum: Support and Development
- Topic: Using dofile() ?
- Replies: 24
- Views: 14886
Re: Using dofile() ?
At first, thank you for your realy detailed answer!!! ;) I try to explain my problem in antother way: I have mor than one main.lua called main2.lua, main3.lua, etc. No i want to "switch" between those scripts --> when i am currently in main2.lua i want to press a button, change to main3.lu...
- Wed Oct 12, 2011 8:16 pm
- Forum: Support and Development
- Topic: Using dofile() ?
- Replies: 24
- Views: 14886
Re: Using dofile() ?
Ok, thanks for your help i´ll check it out and tell you if it´s work^^.
- Wed Oct 12, 2011 7:42 pm
- Forum: Support and Development
- Topic: Using dofile() ?
- Replies: 24
- Views: 14886
Re: Using dofile() ?
Ok, can you tell me a way to solve my problem then?
- Wed Oct 12, 2011 5:06 pm
- Forum: Support and Development
- Topic: Using dofile() ?
- Replies: 24
- Views: 14886
Re: Using dofile() ?
yes, but when you combine dofile() with collectgarbage() and with setting all non-relevant variables to nil...
- Wed Oct 12, 2011 5:00 pm
- Forum: Support and Development
- Topic: Using dofile() ?
- Replies: 24
- Views: 14886
Re: Using dofile() ?
Ok, i created a game with many scripts for another lua wrapper. Now i am going to convert my scripts for LÖVE andru it´s still works good. I did my code in different scripts to have a better overview of my big project. With the lua wrapper i used before, changing the scripts where no problem, simply...