October 15th is when the third episode of the second season of My Little Pony: Friendship is Magic airs, it can't be on that date.slime wrote:Next weekend works out pretty good for me (14th-16th).
Search found 14 matches
Re: LÖVE-JAM?
- Thu Oct 06, 2011 1:29 am
- Forum: Libraries and Tools
- Topic: Taehl intro
- Replies: 15
- Views: 5451
Re: Taehl intro
That is simply epic.
- Wed Oct 05, 2011 10:11 pm
- Forum: Games and Creations
- Topic: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
- Replies: 12
- Views: 7049
Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
In the future, I hope to implement something different from simple borders to keep the ship on the screen. Perhaps a wraparound?TechnoCat wrote:Sometimes I'm flying against the upper edge of the screen and then I press boost and while holding boost and rotating from the edge, I'm stuck on the edge.
- Wed Oct 05, 2011 10:00 pm
- Forum: Games and Creations
- Topic: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
- Replies: 12
- Views: 7049
Re: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
I would like to thank everyone here for their support so far. You guys are so awesome.
Re: LÖVE-JAM?
This idea is great, I see that two weeks should be sufficient.
- Mon Oct 03, 2011 11:18 pm
- Forum: General
- Topic: "Prole", "Obey"?
- Replies: 5
- Views: 3937
"Prole", "Obey"?
Oh...
I see what you did there.
I see what you did there.
- Mon Oct 03, 2011 6:00 am
- Forum: Support and Development
- Topic: A little problem regarding audio.
- Replies: 5
- Views: 3023
Re: A little problem regarding audio.
There are a few filetype-specific issues with sounds in LÖVE 0.7.2. One of them is that .wav files have a few seconds of silence at the end of them. You can call source:stop() source:play() to manually restart the sound. Ogg files are the best-supported currently AFAIK. Most of the sound issues can...
- Mon Oct 03, 2011 3:10 am
- Forum: Support and Development
- Topic: A little problem regarding audio.
- Replies: 5
- Views: 3023
Re: A little problem regarding audio.
I have this laser shooting spaceship, and a sound is supposed to play when the laser is fired. However, when there is only one source it only plays every few seconds. Making a new source every time in order to play it works, but it takes up a lot of memory. If anyone can provide a solution, I would...
- Mon Oct 03, 2011 12:48 am
- Forum: Support and Development
- Topic: A little problem regarding audio.
- Replies: 5
- Views: 3023
A little problem regarding audio.
I have this laser shooting spaceship, and a sound is supposed to play when the laser is fired. However, when there is only one source it only plays every few seconds. Making a new source every time in order to play it works, but it takes up a lot of memory. If anyone can provide a solution, I would ...
- Sun Oct 02, 2011 10:24 pm
- Forum: Support and Development
- Topic: Issue with rendering...
- Replies: 4
- Views: 2131
Re: Issue with rendering...
Ah, thank you, that's the exact solution to the problem.